casmael@lemm.ee to Lemmy Shitpost@lemmy.world · 4 months agoFromsoft classes likelemm.eeimagemessage-square57fedilinkarrow-up1227file-text
arrow-up1227imageFromsoft classes likelemm.eecasmael@lemm.ee to Lemmy Shitpost@lemmy.world · 4 months agomessage-square57fedilinkfile-text
soldado vagabond grocer railwayman limb fetishist escape artist dick head samurai able-bodied seaman toad
minus-squareSneezycat@sopuli.xyzlinkfedilinkarrow-up1·4 months agoYeah, most of the challenge back in the day was clunk, lack of information, and game design derived from arcades, where you had to die so that you’d use more quarters.
Yeah, most of the challenge back in the day was clunk, lack of information, and game design derived from arcades, where you had to die so that you’d use more quarters.