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  • Sordid@lemmy.world
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    4 months ago

    It seems to me that the most distinctive feature is the save mechanic that essentially splits the game into levels where you can only save your progress when you reach a campfire.

    By this definition, Demon’s Souls is not a soulslike.

    • MacN'Cheezus@lemmy.today
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      4 months ago

      I never played that, but according to its Wikipedia page “When a player is killed during a level, they are sent to the beginning of the level with all non-boss enemies re-spawned, while the player returns in soul form with lower maximum health and the loss of all unused souls.”

      The real question is whether this makes Super Mario a souls-like.

      • Sordid@lemmy.world
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        4 months ago

        It’s almost as if the Souls series was a deliberate throwback inspired by classic games and used mechanics copied from them.