Cool, thanks for that. I read John Romero’s ‘Doom Guy’ earlier this year and it was pretty good. Not perfect, but it fed my nostalgia for the olden days of Commander Keen and Doom.
Cool, thanks for that. I read John Romero’s ‘Doom Guy’ earlier this year and it was pretty good. Not perfect, but it fed my nostalgia for the olden days of Commander Keen and Doom.
I think some of the later stuff aged well if you’re into point and click adventure games and some “retro” looking graphics. But the early ones might be a little janky for anyone who didn’t live through that era.
You have to type in the actions you want to do and they looked like this:
deleted by creator
I was all set to correct you. Never realized the Manfred Mann version was a cover.
Doesn’t look like Brendan Fraser to me.
This article says his name is Danny Mastrogiorgio
And his IMDB page seems to confirm https://m.imdb.com/name/nm0557850/
The “small” games that inspired, if not invented it were Doom and D&D. There was a Doom map called Fortress where you’d attack each other’s base and the further you’d progress into your opponent’s base, the better weapons it’d unlock for them to use.
A few guys in Australia combined the ideas in a Quake mod called Quake Team Fortress. Then they got hired at Valve to remake it on the Half Life engine as Team Fortress Classic.
Sesquipedalian
I feel like they did add that option but it was well after I finished it with the same problem.
Snap is installed, but the default app store, Pop!_Shop, only has .deb and flatpak that I’ve seen.
https://pop-os.github.io/docs/manage-apps/using-pop-shop.html
I’ve been using Pop for a few months as my daily driver to replace Windows. It had been a few years since I’d used Linux and I wanted something stable for Nvidia drivers. I’ve had next to no issues with it.
I think the “Microsoft dilemma” is just called capitalism. If you’re not making all the money, you’re losing the game.
Michael Chabon’s “The Yiddish Policeman’s Union” sent me down a rabbit hole of reading up on all the loopholes, I forget what they’re called now, but they’re pretty fascinating.
I loved DA:O. It was far from perfect, but at the time it was the closest we could get to a spiritual successor to Baldur’s Gate, Neverwinter Nights, and Icewind Dale - dark fantasy, tactical combat, and a decent story.
Then DA 2 came along and it felt like an entirely different series. I didn’t get it at the time because of how simplified and arcadey it looked. I picked it up on some deep sale and got bored of it pretty quickly.
DA:I seemed to be trending back in the right direction with a bit more tactical combat. I never finished it but it was decent enough on a sale. This looks like they doubled down on DA 2 here and…meh.
Doubtful I would have gotten it anyway since it’s EA but I would have loved to have been proven wrong.