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Are they trying to chop motherboards in half or what?
Are they trying to chop motherboards in half or what?
They have good taste
I think it would take away from the game if you could just change the difficulty from the settings.
Part of what makes souls games special is that they put a wall in front of you and it’s up to you to figure out how to get past it. You can make it easier on you by asking for help through summons, spirits, improving your build or you can learn how to fight them with what you already have.
Elden Ring already has things like spirit summons to make the game trivial, there is no need for an easier mode.
It floats down
The first game had a stamina meter as well, it went away when you maxed your parkour skills.
It was more real time strategy than anything.
Pretty much nothing you said is conservative except your views on immigration.
Immigrants are also not unskilled workers, a lot of countries only accept people with degrees or useful skills unless they are refugees.
I don’t mind the move to action combat but this looks a bit dated, the enemies barely do anything.
It’s a good thing Doom 2016 exists then.
Looks great, I’m glad they are still changing things around so none of the games end up feeling the same.
The mech actually being usable this time around is awesome as well.
Eternal plays completely different to any other shooter, it’s very unique.
I looked it up, he left Bethesda in the year 2000 to move to California. He was also art director while Todd was project lead.
Inquisition came out at a time where we had no good games for an entire year, it’s pretty bad.
PvP? I thought it was PvE
I wouldn’t care so much if they weren’t pushing so hard. The fact they are willing to go through all of this to force it makes me suspicious.
That sounds great tbh
I see, I’m definitely biased towards micro services after years of dealing with horribly made monoliths but I see what you mean.
At the end of the day I think both approaches have pros and cons.
Micro services are a lot easier to scale out since they behave independently from each other, you can have different levels of replication and concurrency based on the traffic that each part of your system receives.
Something that I think is pretty huge is that, done right, you end up with a bunch of smaller databases, meaning you can save a lot of money by having different levels of security and replication depending on how sensitive the data is.
This last part also helps with data residency issues, which is becoming a pretty big deal for the EU.
Mostly positive usually just means it’s not for everyone, just look at Shadow of the Erdtree.