How does Bazzite differ from Kinoite? I use the latter but have been hearing about the former for a while now, and was curious what exactly sets it apart from what I use and what benefits I’d have switching to it.
if you game on Linux you wanna go with bazzite, games “just work” on there without any tweaking or fixing or patching. And in the rare case you do need to patch a game like gmod, they have a built in script for it like ujust fix-gmod
There’s no emulation. Worst case scenario, the game is using Microsoft’s proprietary DirectX graphics API, so we translate those calls to Vulkan or OpenGL with DXVK. That’s simply out of our control since we cannot see or modify the code, but everything else is running on Linux.
Bazzite is based on Kinoite but adds A TON of rpms to the base.
Rather than using WINE through Flatpak (Bottles, Lutris, Cartridges + ProtonUpQt) it is on the system. This has some performance benefits and makes using it way easier, but you now run random Windows software unsandboxed. If it wants to it can do whatever it wants.
Use Bazzite or Aurora if you want an amazing, Fedora Silverblue/Universal Blue-based KDE experience, it’s much better than normal Fedora anyway
True that. Even though Ptyxis is not needed on Kinoite as Konsole profiles do literally that.
Oh I never really noticed. Excited to try it out.
How does Bazzite differ from Kinoite? I use the latter but have been hearing about the former for a while now, and was curious what exactly sets it apart from what I use and what benefits I’d have switching to it.
Gaming.
if you game on Linux you wanna go with bazzite, games “just work” on there without any tweaking or fixing or patching. And in the rare case you do need to patch a game like gmod, they have a built in script for it like
ujust fix-gmod
“Gaming” i.e. Windows emulation for GPU heavy stuff.
It is not gaming, it is running Windows software on Linux.
what?
I find it odd to call it “gaming on Linux” as its simply running Windows software
There’s no emulation. Worst case scenario, the game is using Microsoft’s proprietary DirectX graphics API, so we translate those calls to Vulkan or OpenGL with DXVK. That’s simply out of our control since we cannot see or modify the code, but everything else is running on Linux.
Intel actually uses DXVK on Windows for better compatibility and performance for their Arc GPU’s.
Funny, thanks for the info.
Bazzite is based on Kinoite but adds A TON of rpms to the base.
Rather than using WINE through Flatpak (Bottles, Lutris, Cartridges + ProtonUpQt) it is on the system. This has some performance benefits and makes using it way easier, but you now run random Windows software unsandboxed. If it wants to it can do whatever it wants.
And some more.
https://github.com/ublue-os/bazzite/?tab=readme-ov-file#about--features