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What’s the size of the music/graphics/game code/stuff that is needed for any app to run on Android?
I believe (without knowing for sure) that you could make a similar game much smaller by “rendering” the music and some of the graphics.
“rendering” the music and some of the graphics.
I think that’s what’s called procedural audio/graphics. For audio, it’s like building synthesizers into the game, to then be able to play the music/fx as a program (sort of like sheet music) instead of an audio file.