captainkangaroo@discuss.tchncs.de to Android@lemmy.worldEnglish · 1 month agoFlappy Bird for Android, only C, under 100KBgithub.comexternal-linkmessage-square6fedilinkarrow-up14
arrow-up14external-linkFlappy Bird for Android, only C, under 100KBgithub.comcaptainkangaroo@discuss.tchncs.de to Android@lemmy.worldEnglish · 1 month agomessage-square6fedilink
minus-squarebstix@feddit.dklinkfedilinkEnglisharrow-up0·1 month agoWhat’s the size of the music/graphics/game code/stuff that is needed for any app to run on Android? I believe (without knowing for sure) that you could make a similar game much smaller by “rendering” the music and some of the graphics.
minus-squarepirat@lemmy.worldlinkfedilinkEnglisharrow-up1·1 month ago “rendering” the music and some of the graphics. I think that’s what’s called procedural audio/graphics. For audio, it’s like building synthesizers into the game, to then be able to play the music/fx as a program (sort of like sheet music) instead of an audio file.
What’s the size of the music/graphics/game code/stuff that is needed for any app to run on Android?
I believe (without knowing for sure) that you could make a similar game much smaller by “rendering” the music and some of the graphics.
I think that’s what’s called procedural audio/graphics. For audio, it’s like building synthesizers into the game, to then be able to play the music/fx as a program (sort of like sheet music) instead of an audio file.