I say this as someone who buys their games because they don’t trust cracked executables.
Granted I have a collection of complete romsets, but I also have three bookshelves of physical games from the Nintendo Switch all the way back to the 2600 (even have a coupla pong consoles.)
Between all that, the hundreds/thousands I’ve spent on band camp, and the monthly donations to patron creators, free software projects, and the internet archive? Yeah I must be a freeloader lmao. There’s a million reasons piracy is ethically correct. Copyright needs to fucking die.
You want bottom tier leeches? Go look to the capitalist owning class that tried to redefine sharing as piracy in the first place.
This hypothetical is a false equivalence as fruit is a physical good. Digital media can be copied ad nauseum without the owner losing access to their copy.
When someone steals your fruit, its not just that they have fruit and you didn’t get money, its that you no longer have any of your fruit.
A better metaphor is if someone bought your fruit, buried the seeds, grew their own plum tree, and started giving away the fruit that they grew.
Also call it being afraid, but I don’t have shame in being security conscious. Not that I run games outside of a controlled VM, but anyone who would run a cracked exe that uses a closed source implementation is fucking asking for it. Only software crack I’ve ever trusted was massgrave for activating windows/office.
Its not a minute detail lmao, it throws the entire argument. In one instance you’re stealing a physical good. In another you’re making a one-to-one copy of a piece of information. Information that exists on MY physical storage medium, using MY bits that I physically own.
You specifically chose that metaphor knowing this. Don’t try and gaslight me with that shit.
Just because you’re wrong doesn’t mean you have to argue in bad faith, sweety. <3
Just say you’re ok with stifling creative people because you don’t believe the deserve to live off of their hard work.
Just admit you’re too dense to see the difference between pirating a piece of media owned by a corporation who’s no longer giving money to the artists for said creation, and a smaller artist/group of artists who survive directly off of their work.
But yeah tell me more about how the indie dev who spends hundreds a month on tiny band camp artists doesn’t give a shit about creative because I refuse to pay $40 for flacs of a classic rock album when indie artists can do the same thing for $8. Despite the $8 purchase actually going to artists and not record label execs/shareholders.
Furthermore, you growing fruit takes resources and time. I can make thousands of copies of a file in a single keystroke. Again, the more apt metaphor would be me buying fruit, using that to grow my own, and giving that away. Even then its not exact.
So long as everyone who wants to play a game can purchase it used, its functionally no different than piracy. Except someone who did no work makes money off of it.
If a game can’t be easily legally obtained, if at all, its a pretty common belief that piracy is justified in the name of preservation.
The only exceptions to this are new releases which haven’t reached critical mass, and smaller releases which will never reach any sort of mass following.
The former is especially important when you realize that two months post-launch of a new piece of media, the company has made back the artist saleries, and everything after that is just bonus for the useless vultures upstairs.
Look, I’m all for piracy and against copyright, but you can simply admit you like free stuff without finding twisted explanations to justify it.
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I say this as someone who buys their games because they don’t trust cracked executables.
Granted I have a collection of complete romsets, but I also have three bookshelves of physical games from the Nintendo Switch all the way back to the 2600 (even have a coupla pong consoles.)
Between all that, the hundreds/thousands I’ve spent on band camp, and the monthly donations to patron creators, free software projects, and the internet archive? Yeah I must be a freeloader lmao. There’s a million reasons piracy is ethically correct. Copyright needs to fucking die.
You want bottom tier leeches? Go look to the capitalist owning class that tried to redefine sharing as piracy in the first place.
Removed by mod
This hypothetical is a false equivalence as fruit is a physical good. Digital media can be copied ad nauseum without the owner losing access to their copy.
When someone steals your fruit, its not just that they have fruit and you didn’t get money, its that you no longer have any of your fruit.
A better metaphor is if someone bought your fruit, buried the seeds, grew their own plum tree, and started giving away the fruit that they grew.
Also call it being afraid, but I don’t have shame in being security conscious. Not that I run games outside of a controlled VM, but anyone who would run a cracked exe that uses a closed source implementation is fucking asking for it. Only software crack I’ve ever trusted was massgrave for activating windows/office.
Removed by mod
Its not a minute detail lmao, it throws the entire argument. In one instance you’re stealing a physical good. In another you’re making a one-to-one copy of a piece of information. Information that exists on MY physical storage medium, using MY bits that I physically own.
You specifically chose that metaphor knowing this. Don’t try and gaslight me with that shit.
Just because you’re wrong doesn’t mean you have to argue in bad faith, sweety. <3
Removed by mod
Just admit you’re too dense to see the difference between pirating a piece of media owned by a corporation who’s no longer giving money to the artists for said creation, and a smaller artist/group of artists who survive directly off of their work.
But yeah tell me more about how the indie dev who spends hundreds a month on tiny band camp artists doesn’t give a shit about creative because I refuse to pay $40 for flacs of a classic rock album when indie artists can do the same thing for $8. Despite the $8 purchase actually going to artists and not record label execs/shareholders.
Furthermore, you growing fruit takes resources and time. I can make thousands of copies of a file in a single keystroke. Again, the more apt metaphor would be me buying fruit, using that to grow my own, and giving that away. Even then its not exact.
So long as everyone who wants to play a game can purchase it used, its functionally no different than piracy. Except someone who did no work makes money off of it.
If a game can’t be easily legally obtained, if at all, its a pretty common belief that piracy is justified in the name of preservation.
The only exceptions to this are new releases which haven’t reached critical mass, and smaller releases which will never reach any sort of mass following.
The former is especially important when you realize that two months post-launch of a new piece of media, the company has made back the artist saleries, and everything after that is just bonus for the useless vultures upstairs.