• abysmalpoptart@lemmy.world
    link
    fedilink
    arrow-up
    1
    ·
    edit-2
    4 months ago

    For me, it was definitely when Kratos is speaking to Mimir to warn Mimir about seeking vengeance. Mimir snaps at him, saying of all people, you’re one to talk! And Kratos replies:

    “I am an authority on the subject. You would do well to listen."

    Honestly, this interaction impacted my perception of people and when they have insight that is counter to their behavior.

    • Fribbtastic@lemmy.world
      link
      fedilink
      arrow-up
      1
      ·
      4 months ago

      I also found the “Do Not Mistake My Silence For Lack Of Grief.” Quote very fitting. Just because you are not showing it doesn’t mean it doesn’t affect you.

    • Avg@lemm.ee
      link
      fedilink
      arrow-up
      1
      ·
      4 months ago

      I was thinking about that the other day, I can still show my kids games that I played when I was a child in the 90s but not stuff from my late teens and 20s.

  • AlligatorBlizzard@sh.itjust.works
    link
    fedilink
    arrow-up
    1
    ·
    4 months ago

    At the end of Undertale, there’s a mirror you can interact with, and the response is “Despite everything, it’s still you.” I don’t know why that’s stuck with me, but it has.

    • Daedskin@lemm.ee
      link
      fedilink
      arrow-up
      1
      ·
      4 months ago

      Everything after the Mettaton fight until the end of the Asgore fight is extremely good. The New Home walk is one of my favorite moments in gaming.

  • Talaraine@fedia.io
    link
    fedilink
    arrow-up
    1
    ·
    4 months ago

    “Had to be me. Someone else might have gotten it wrong.” -Mordin Solus, Mass Effect

  • JakenVeina@lemm.ee
    link
    fedilink
    English
    arrow-up
    0
    ·
    4 months ago

    In considering this question, I realize almost ALL of the most-emotional moments in gaming that I can think of are completely dialogue-less.

    That being said, the one that comes to mind for me…

    I believe we’ve reached the end of our journey. All that remains is to collapse the innumerable possibilities before us. Are you ready to learn what comes next?

    • Daedskin@lemm.ee
      link
      fedilink
      arrow-up
      1
      ·
      4 months ago

      It’s the kind of thing that makes you glad you stopped and smelled the pine trees along the way, you know?

      The past is past, now, but that’s… you know, that’s okay! It’s never really gone completely. The future is always built on the past, even if we won’t get to see it.

    • gaael@lemmy.world
      link
      fedilink
      arrow-up
      0
      ·
      4 months ago

      The music rising at the end of Outer Wilds, with the harmony becoming complete when all the voices/instruments join in.

      • Balinares@pawb.social
        link
        fedilink
        arrow-up
        1
        ·
        4 months ago

        The way that one NPC’s melody is on a different rhythm from the others, yet it fits with the whole.

        The way that one other NPC’s counterpoint is deeply alien, and yet it fits with the whole.

        “Thank you for remembering me.” Like I could forget. After all, we’re friends.

  • W4nd3r3r@lemmy.ml
    link
    fedilink
    arrow-up
    0
    ·
    4 months ago

    The past is a puzzle, like a broken mirror. As you piece it together, you cut yourself, your image keeps shifting. And you change with it. It could destroy you, drive you mad. It could set you free. - Max Payne 2

    • ImplyingImplications@lemmy.ca
      link
      fedilink
      arrow-up
      0
      ·
      4 months ago

      I didn’t like how this game delivered its message.

      “Gee, you sure are in a pickle. Maybe use some of that white phosphorus over there!”

      Nah I’m good.

      “Hmm sure are lots of enemies though. Should probably use some of that white phosphorus!”

      Are the enemies just going to keep spawning until I do?

      “…yes”

      Alright, fine. I’ll use the white phosphorus.

      “USING WHITE PHOSPHORUS IS A WAR CRIME! YOURE A WAR CRIMINAL! DO YOU FEEL LIKE A HERO??”

      Bruh…

      • noGold@lemm.ee
        link
        fedilink
        arrow-up
        1
        ·
        4 months ago

        At that point in the game you do have a choice: to do the unthinkable and survive or just to just be shot and die. I’m pretty sure the actual message is that to just die is the choice you wouldn’t consider, just like quitting the game afterwards and uninstalling. It’s kind of ridiculous, and I think that’s the point.

      • LinyosT@sopuli.xyz
        link
        fedilink
        arrow-up
        1
        ·
        4 months ago

        It’s essentially a reflection of how Walker feels in that situation. You’re pretty much supposed to feel like you didn’t have a choice because at the same time that’s how Walker felt.

        Even though Walker did have a choice at the very beginning. He was supposed to scout the area out and return with his findings, he was never supposed to go deeper into Dubai like he did. But at every step he convinced himself that he had no choice but to do so. Culminating in the white phosphorus event.

      • Julian@lemm.ee
        link
        fedilink
        English
        arrow-up
        1
        ·
        4 months ago

        That’s kind of the point. Most other war games don’t give you a choice either, but we find that acceptable because they reward us. Of course, this isn’t how war actually is, but we tend not to criticize that despite how a lot of these games are blatant propaganda. Spec Ops turns that around and actually makes you face the consequences of your actions. It even points out the excuse of the lack of choice.