• lemmeee@sh.itjust.works
    link
    fedilink
    arrow-up
    0
    ·
    7 months ago

    Making a proprietary operating system is not the right decision. It’s unethical to take away people’s ability to control their own devices.

    • TheSambassador@lemmy.world
      link
      fedilink
      English
      arrow-up
      0
      ·
      7 months ago

      How does Valve prevent you from controlling your own device? Their version of Linux isn’t locked down, you can fully customize it like any Linux afaik.

      • lemmeee@sh.itjust.works
        link
        fedilink
        arrow-up
        0
        ·
        7 months ago

        Their system (and the Steam client) is proprietary, which means you can’t easily see what the software does or change it. If you can’t control the software then you don’t control the device. People deserve to have the 4 essential freedoms. This is why Windows is bad and it’s the same with SteamOS.

        • rdri@lemmy.world
          link
          fedilink
          arrow-up
          0
          ·
          7 months ago

          SteamOS is only bad when you expect it to support a variety of hardware. They promised to release it as a standalone and it’s still not there yet, too bad.

          You are correct about Steam client though. Even if they keep the internals closed, the GUI part alone would be worth forking. I wish a chrome-less version would exist.

          • lemmeee@sh.itjust.works
            link
            fedilink
            arrow-up
            0
            ·
            7 months ago

            Steam Deck is a computer, so its users deserve to have full control over it just like their PC or smartphone.

            You are correct about Steam client though. Even if they keep the internals closed, the GUI part alone would be worth forking. I wish a chrome-less version would exist.

            If people can’t easily modify it, then its developers have power over users. You have to trust that they will not abuse that power, but they already do - with DRM for example.

            • rdri@lemmy.world
              link
              fedilink
              arrow-up
              0
              ·
              7 months ago

              Can you explain what parts of SteamOS are not controllable in a way that makes it more restricted than Arch, which it is based on?

              with DRM for example

              [If the account owns the game - allow user to download and run the game] is a DRM sure… But it’s kind of fair, no?

              • lemmeee@sh.itjust.works
                link
                fedilink
                arrow-up
                0
                ·
                7 months ago

                Can you explain what parts of SteamOS are not controllable in a way that makes it more restricted than Arch, which it is based on?

                Valve won’t release the source code and I don’t use it, so it’s hard for me to tell which packages are proprietary and which are not. Steam client for sure is proprietary and it comes with the OS. Arch by default is Free Software (other than proprietary blobs in the kernel) and you can audit what each program does and modify it. With SteamOS you can’t do that, because Valve keeps secrets from you on your own device.

                [If the account owns the game - allow user to download and run the game] is a DRM sure… But it’s kind of fair, no?

                To play any game you have to install and run the proprietary Steam client and be logged in to an account. Even to play singleplayer games. Even if you bought a physical disc. There are stores that don’t do this: gog.com and itch.io. They provide an optional client for convenience, but you can just download a game’s installer from the website and install it on any PC any time you want. In case of Itch the client is Free Software so anyone can see what it does and modify it.

                • rdri@lemmy.world
                  link
                  fedilink
                  arrow-up
                  0
                  ·
                  7 months ago

                  Valve won’t release the source code

                  That doesn’t mean you can’t control how it works. Most people don’t need sources of their Linux distros to use them as they want. It would be cool to have the source, but you wouldn’t expect them to have an official maintained repo since they spend much more resources on actual hardware that needs this distro.

                  Steam client for sure is proprietary and it comes with the OS

                  Yeah it seems to also be the only thing that is proprietary in SteamOS too.

                  To play any game you have to install and run the proprietary Steam client and be logged in to an account.

                  Are you clueless or what? There are too many ways to do what you want with SteamOS. You can use offline mode, desktop mode, play pirated games in any mode, install any controller software you like. Finally, install another Linux distro on it, or Windows. But people buy Deck because of SteamOS mostly since it creates the intended (and expected) experience.

                  Wanna know why we aren’t seeing many enthusiasts creating more handheld frontends for platforms like Deck? Yeah, not at all because the platform is locked behind DRM or other bs. But because the best experience most people expect is already available and it becomes better with updates.

                  • lemmeee@sh.itjust.works
                    link
                    fedilink
                    arrow-up
                    0
                    ·
                    7 months ago

                    That doesn’t mean you can’t control how it works. Most people don’t need sources of their Linux distros to use them as they want.

                    You can’t easily make changes to a program without the source code or even check what it does. Most people are not programmers, so others study the code and make the necessary changes for them.

                    It would be cool to have the source, but you wouldn’t expect them to have an official maintained repo since they spend much more resources on actual hardware that needs this distro.

                    This is not an excuse. What they are doing is unethical. They put themselves in a position of power over their users. Not much different from Microsoft or Apple.

                    Yeah it seems to also be the only thing that is proprietary in SteamOS too.

                    I don’t know if that’s true. But the Linux kernel is proprietary as well (just like the one in Arch) - it contains binary blobs without the source code.

                    Are you clueless or what? There are too many ways to do what you want with SteamOS. You can use offline mode, desktop mode, play pirated games in any mode, install any controller software you like.

                    I was explaining to you how DRM works and why it’s wrong, since apparently you have no idea. I don’t know why you are listing features that any popular desktop operating system has (even Windows). SteamOS is still proprietary, which makes it unethical.

                    Finally, install another Linux distro on it, or Windows. But people buy Deck because of SteamOS mostly since it creates the intended (and expected) experience.

                    If you buy a Windows laptop, you can install any operating system on it too. That doesn’t make Windows ethical.

      • lemmeee@sh.itjust.works
        link
        fedilink
        arrow-up
        0
        ·
        7 months ago

        Steam (and other parts of SteamOS) is non free software, it can do anything on your system and there is no easy way for you to change that or even know what it does. Valve developers put themselves in a position of power over you. They keep secrets from you on your own device. This in itself is unethical, but they also abuse their users with DRM. How can you say that you have control in this case?

        • Piemanding@sh.itjust.works
          link
          fedilink
          arrow-up
          0
          ·
          7 months ago

          DRM is what publishers and developers want. If Valve didn’t have DRM they wouldn’t be anywhere near as big as they are today. The influx of developers happened when Steam released their DRM for the public.

            • rdri@lemmy.world
              link
              fedilink
              arrow-up
              0
              ·
              edit-2
              7 months ago

              They are not DRM free. They verify your ownership before letting you download games.

              • lemmeee@sh.itjust.works
                link
                fedilink
                arrow-up
                0
                ·
                7 months ago

                They are DRM-free. I can send you a copy of those games and you can run them on your computer. Without you having to log in anywhere or install an additional proprietary application. Without anyone verifying anything. Isn’t that amazing?

                • rdri@lemmy.world
                  link
                  fedilink
                  arrow-up
                  0
                  ·
                  7 months ago

                  By that definition Steam is DRM free too. I can download tons of my games, pack and send them to you and they’ll work. My rough estimate is that about half of all games are like that. Half of the remaining games rely on Steam environment for community or multiplayer functionality.

                  • lemmeee@sh.itjust.works
                    link
                    fedilink
                    arrow-up
                    0
                    ·
                    7 months ago

                    Some games on Steam are DRM-free and you can play them without running Steam. That is good, but you still need the proprietary Steam client to download them and Steam doesn’t tell you which games have DRM before you buy them. gog.com and itch.io prove that this can be done better.