The Picard Maneuver@lemmy.world to Gaming@lemmy.worldEnglish · 1 month agoSmall, incremental improvements don't make shockwaves like the old massive tech leaps used to.lemmy.worldimagemessage-square216fedilinkarrow-up1754
arrow-up1754imageSmall, incremental improvements don't make shockwaves like the old massive tech leaps used to.lemmy.worldThe Picard Maneuver@lemmy.world to Gaming@lemmy.worldEnglish · 1 month agomessage-square216fedilink
minus-squarerenegadespork@lemmy.jelliefrontier.netlinkfedilinkEnglisharrow-up16·1 month agoThat’s exactly why. Diminishing returns means exponentially more processing power for minimal visual improvement.
minus-squareMaggoty@lemmy.worldlinkfedilinkEnglisharrow-up3·1 month agoI think my real question is what point do we stop trying until researchers make another breakthrough?
minus-squareDasSkelett@discuss.tchncs.delinkfedilinkEnglisharrow-up2·1 month agoResearchers can’t make a breakthrough if they don’t try ^^
minus-squareMaggoty@lemmy.worldlinkfedilinkEnglisharrow-up4·1 month agoAAA game designers don’t need to be the researchers.
minus-squareAdrianTheFrog@lemmy.worldlinkfedilinkEnglisharrow-up3·1 month agoThat’s what game engines are for
minus-squareMaggoty@lemmy.worldlinkfedilinkEnglisharrow-up2·1 month agoGreat, let the game engine people go wild. We don’t need to try and build the next Far Cry with all of their beta tech though.
That’s exactly why. Diminishing returns means exponentially more processing power for minimal visual improvement.
I think my real question is what point do we stop trying until researchers make another breakthrough?
Researchers can’t make a breakthrough if they don’t try ^^
AAA game designers don’t need to be the researchers.
That’s what game engines are for
Great, let the game engine people go wild. We don’t need to try and build the next Far Cry with all of their beta tech though.