• 0 Posts
  • 58 Comments
Joined 1 year ago
cake
Cake day: June 18th, 2023

help-circle
  • narc0tic_bird@lemm.eetoRetroGaming@lemmy.worldRage (Xbox360)
    link
    fedilink
    English
    arrow-up
    2
    ·
    23 hours ago

    I’m not 100 % sure how it exactly works, but I think Microsoft recompiles/translates the games and you then download the changed binary instead of playing off your disc (which is also why texture streaming should be a lot faster).

    This is most likely a process that’s automated for the most part though. And I highly doubt it’s recompiled from source, that’s why I called it “translated”.


  • Games using the id tech engine were often affected by visible texture pop in, and apparently the PS3 version was affected more than the 360 version, but the latter still was noticeably affected. Rage uses id tech 5, but I remember playing BRINK (id tech 4) on PS3 which had no mandatory install (it ran from the disc without installing anything to the HDD upfront), but used the HDD extensively for caching texture data. After I upgraded from the standard 5400 rpm HDD to a 7200 rpm HDD I remember texture pop-in was noticeably reduced.

    Xbox 360 emulation on Xbox One or Series isn’t really accurately emulating the hardware, instead it translates the original code to something the One and Series understand.





  • No one is forcing people to use Apple devices. That’s not what this is about.

    It’s about other services trying to reach potential customers that happen to be using an iPhone. Spotify has to go through the App Store if they want to reach any customers on the second largest mobile platform. And Apple themselves have a lot of advantages concerning integrating their own music streaming service into the OS while Spotify is limited by the rules Apple sets, including taking 30% of any subscription made through the App Store.




  • Where did I say that it’s racist? I said it’s not a good comment to make, purely from a logical standpoint.

    Why do I think it’s not a good comment to make? Because I don’t think there should be any relation made to skin color at all in this case. Some of the best soccer players in the world/country just happen to have a certain skin color.

    She makes it seem like an all-white team would definitely be worse (or better) compared to the current lineup, even if there were 11 white players objectively better at soccer than all other players that could’ve made up the team.

    She could’ve said “the team is as good as it is because we didn’t discriminate between skin colors when picking the best players”. That would’ve brought her intended message across.






  • I think their services are generally pretty good, yes.

    But their frontends really aren’t. Their web apps are serviceable for desktop use. The Proton Mail desktop app is essentially the web app in an Electron or CEF wrapper. But on the desktop you can at least use Proton Bridge to then use whatever IMAP mail client you want.

    On mobile, you can’t. You have to use their services with the corresponding app they provide on Android and iOS. I moved from iCloud Mail to Proton just a few weeks ago (and I also had Proton a few years ago), which meant I had to switch from the default iOS “Mail” app to the Proton Mail app, as Proton doesn’t support IMAP without a bridge (naturally, as IMAP doesn’t support end-to-end encryption).

    Unfortunately the Proton Mail app is not a fully native app but instead it must be using React Native or something similar. It’s a low effort port of the web app, meaning very few integrations with iOS were actually done. For example, Apple Mail can show the email content in the notification, Proton Mail doesn’t. At least you can mark mails as read in the notification, but you can only see the subject line without opening the app. Offline functionality is very limited as mail contents aren’t cached on device, which can also make opening specific mails very slow (comparatively at least), and overall the app just feels less responsive compared to a native Swift UI app. UI animations aren’t “attached to your finger”, instead they just fully play once triggered no matter what. Calendar attachments just show up as an .ics file that you then have to download and open to add them to your calendar instead of just having a simple “Add to calendar” button.

    But the worst part is that the iPad version is basically just the iPhone version blown up to fill the screen. It doesn’t have a multi-column layout with your inbox on the left and the selected mail on the right. Nope, just like on the phone app, you open a single mail, it takes over the whole screen and you have to go back to your inbox again.

    For that reason I didn’t even bother with their calendar service.

    The VPN app is fine. The iPad app is the same blown up iPhone app as well, but you don’t actively use the app for more than a few seconds to pick and connect to a server, so I don’t care.

    Proton Pass is a little bit better (it’s also newer I think), it does have a separate iPad layout. It also integrates well with their email alias service (SimpleLogin, although the SimpleLogin service standalone is a bit different still). I still use 1Password though because of the SSH Agent integration on desktop and it also comes with a Safari iOS browser extension for additional convenience features over just the native OS integration for password managers.

    I actually use SimpleLogin and while it’s technically not an OG Proton service, you do get their Premium service included with your Proton subscription (Proton owns SimpleLogin now). Very good service and hey, it has a pretty solid iOS app.

    I didn’t really use Proton Drive yet, but I’ll probably use it for archiving some stuff by just uploading it through the web interface. Last time I checked they didn’t have a native Linux client yet (for Dropbox-like folder sync), but somebody hacked support into rclone I think, although the API isn’t documented on Proton’s part, so it’s probably not super-reliable.

    That’s it, right? Apparently Proton might acquire Simple Notes, and I’d sure take that included in my subscription, although I feel like Proton should focus on vastly improving their existing services first before they broaden their portfolio.



  • Android users would use RCS for communicating with each other via the default messaging app on Android.

    MMS has a hard size limit depending on the carrier the sender uses, that’s independent of the sender using an Android phone or an iPhone. This limit can be as high as “more than 1 MB”, but also as low as 300 KB or even less. Compressing an image down to 300 KB will naturally incur a quality penalty.


  • About “Security theater”: you can enable what’s called “Advanced Data Protection” so the encryption keys are only stored on-device for most types of data including photos, backups and also notes for example. Mail and calendar is one exception that comes to mind, but you could also always use a different mail and calendar service. This is a fairly recent feature, so you may have missed it. Sure, it’s not your fully self-hosted “cloud” on which you can audit every single line of code and whatnot, but it might actually be the best “compromise” of ease-of-use vs. privacy for many people outside the tech bubble we’re in in this community.

    About “Proprietary App Store”: the store itself and many apps on there are proprietary, but there are a lot of open source apps on the App Store as well. The bigger problem is the fact that the App Store is the only (hassle-free) way to install apps to the iPhone and only recently the EU seems to change that with alternative storefronts now emerging, but Apple is limiting the use of them to the EU, so they’re essentially doing the bare minimum to comply with EU law.

    About “Gaslighting their customers”: I’d like to see hard proof on that. I think what you’re talking about is the fact that messages sent to Android users using the default “Messages” app are sent as MMS, which is an ancient technology and as such only support tiny, low-quality images. Android doesn’t support iMessage and Apple seems to like to keep it that way as it’s apparently selling a lot of iPhones this way in the US (and sure, I agree that’s a bad thing). It does get better with the just-announced RCS support (a supposedly open protocol which Google added so many proprietary extensions to you can’t really call it open anymore) so pictures can be send in full quality to Android users using the Messages app. Also, you could always use a third-party messenger like Signal or WhatsApp and send full-quality pictures just fine.

    I’m not saying there aren’t any concerns, but some of the information you provided is at least out of date.




  • I’ll go against what most comments said and recommend DirectX 11. Yes, DXVK will translate it to Vulkan anyway, but Larian’s own Vulkan implementation is definitely less stable compared to DX11.

    I’ve experienced multiple crashes during simple things like opening the character sheets using the tab key, or crafting alchemy potions. I never had a single crash using DX11. I used Fedora 39/40 and openSUSE Tumbleweed, so the kernels were fairly recent. Radeon 7800 XT GPU.

    I had the same experience under Windows 10 (before I switched to Linux), Vulkan has smoother frametimes but DX11 is more stable.

    YMMV, this is just my experience from almost 400 hours played so far.