• 29 Posts
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Joined 2 years ago
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Cake day: July 3rd, 2023

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  • I definitely see your point. A good game is not just the tools that make it, but the vision to use them the right way.

    People still love Fallout New Vegas, even though it was built on the same tools as Fallout 3 (and most other Bethesda games), but that’s because Obsidian were able to build a better game out of those tools than Bethesda could.

    I know it’s cool to call out Bethesda for how buggy their engine is, but Starfield launched relatively bug-free. It’s the gameplay systems, story, and repetitive world design people had issues with. A better developer could probably make a better game out of Starfield’s tech.


  • Had to skim through a bit, but it appears to be this one:

    https://lemmy.world/comment/9834772

    I suggested that people could use throwaway temporary email accounts if they didn’t want to risk using their real email to register for Sony’s annoying forced PSN registration for their PC games.

    I’ve shared a few hot takes here and there on Lemmy so I am surprised that this one ended up being my lowest (so far).

    I don’t know if I was downvoted for angering the Sony fans by notion that there could be security concerns with PSN, or people who disliked the suggestion that they didn’t have to use their real emails to still register for an account, or both.





  • It’s awful that they still haven’t made any effort to port it. It’s a really good remaster and it deserves to not languish on a console no one bought.

    That being said, I feel like the Wii U will still be the best incarnation of that game, having the game on one screen and your inventory/menus open on the other at all time really added a lot. Not having to pause to swap gear, having the full map open to look at when sailing, having the Wind Waker songs open while playing when you inevitably forget one…it was nice.



  • Well, yes and no. The main point of compatibility that games should be working towards if they want to run well on macOS is to have ARM versions that work better with Apple’s M-series chips. SteamOS/The Steam Deck are still built for x86 processors which Apple has since stopped supporting.

    It’s not impossible to bundle the games in an emulation layer, but it is a bit more involved than something like Proton/WINE, which are just compatibility layers and not emulators, and it comes at the cost of performance.







  • I don’t think a lot of people are necessarily using it wrong, though. Doctorow illustrated his concept in the context of online services but I think it really applies to a broader dynamic of modern markets in general.

    Take films. Film studios want to maximize profits. They buy up competitors to reduce the number of players in the market, cut costs by producing more formulaic content, increase profits by upping their cut from theaters and expediting their premieres onto their individual streaming platforms, and spend more on advertising and cross promotions than they do on just making good movies. Couple that with a ceaseless focus on universes and crossover content and TV adaptations to ensure that it’s not possible to just enjoy a movie, you need to invest in a line of products. Theaters in turn make their experiences worse because they’re at the mercy of film studios throwing their weight around unchecked and are bleeding money, so they cut corners and charge more for tickets and are still closing left and right leaving only the small handful of big players. The end result for the consumer is that movies cost more, the theater experience sucks, the quality of films have gotten worse, there are fewer options with less originality, and the only way to enjoy them when they leave theaters is to subscribe to a streaming service or buy them digitally for 3x more than they used to cost physically.

    Just about every major industry these days has a comparable dynamic at play. It’s the inevitable outcome of infinite growth models realizing that markets are finite.