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Joined 1 year ago
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Cake day: June 13th, 2023

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  • My appetite for PvP dropped off precipitously after college. I just don’t have the time to dedicate to getting good at any game, and every online multiplayer game I’ve ever played is toxic if you aren’t at least decent. I have no interest in a sixteen year old cursing me out because I don’t have the map memorized.

    Single player generally also brings in much more flexibility, especially when it comes to things like mods. With my limited free time, if I’m enjoying a game except for thing x, I prefer the ability to remove or diminish that thing x. Also, you have the ability to pause to change laundry loads or whatever.










  • I have been in two car collisions in my life (neither my fault), and this was the cause of one of them. Person was in the left lane with their left indicator on, was at a complete stop with wheels pointing left waiting for cars to pass (I assumed), then turned right into me as soon as I was on their right.

    Fortunately, they admitted it to the police and insurance. It was kind of a blessing in disguise as it technically totalled my old clunker, even though it was just cosmetic body damage. But, the insurance adjuster asked if I wanted to keep the car or not, and I said yes. So he put the damages at $50 less than whatever the % was that would require me to give the insurance company my car for the payout. I didn’t need to repair it, and that money helped as a broke college student.


  • It’s great as long as both parties fully understand the other’s “drawbacks” and are prepared to deal with those. Never assume you’ll fix somebody with time. Hopefully both parties do grow and improve themselves over the years, but nobody is perfect.

    Love is being able to get angry with someone, wanting to resolve it healthily, and then actually moving forward and feeling it was worth it. It can feel like work sometimes, but the work should never feel pointless.









  • It could be a binary file, though that would probably make it smaller if anything.

    I’m guessing the point was the developer didn’t invent some proprietary log that also contained a dump and other things that could conceivably be very large. That would also be terrible design, but managing to create hundreds of gigs of text in a game crash log is a special kind of terrible.