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Yeah that’s a potentially endless discussion right there. I actually think Sekiro was the hardest, even if it’s technically not a souls game. Part of what makes Elden Ring so easy is the number of tools and abilities to use, the summoning ashes, OP spells, and nearly always being able to summon two helper players for tough fights. Melania is so much like fighting Isshin, I think he’s way harder than her, and especially because you have to nail the timing with him. There’s no respeccing, using cheesy spells, or summoning help with that guy. Don’t get me wrong, Elden Ring is a great game, but most of the difficulty is easily overcome by just trying out the other stuff you can use.
“…solutions, which include patterns, symbols and other clues to differentiate cards instead of only color.”
This is the way to do it. I’m glad to see more video games including color blindness modes but a lot of them do it in a way that I still can’t differentiate or match what I need to. Having symbols and patterns as well makes a huge difference for me. Everyone’s colorblindness is a little different, so there’s no color scheme to suit everyone. I hope other game makes take a cue from this move.