Belly_Beanis [he/him]

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Joined 1 month ago
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Cake day: August 8th, 2024

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  • Yeah it’s another form of American Exceptionalism and White Man’s Burden. Even if libs don’t actively think about it, it’s heavily ingrained into their ideology.

    Malcolm X had a speech about this where white liberals will insist on taking up leadership and administrative positions within black organizations, instead of asking what the existing leadership wants them to do. It was largely why he spent most of his career not wanting to do any organizing with white liberals, even when they claimed to be allies. I think this is why he regretted the way he brushed aside one white woman and woud talk about the interaction years later. She did the correct thing in asking what she could do as a white person to help.



  • Afaik he never decided exactly where they came from.

    In The Tolkien Bestiary illustrated by John Blanche and Ian Miller, orcs are said to be corrupted elves, goblins are corrupted dwarves, and trolls are corrupted ents. Basically what happened to Smeagol and turning into Gollum. As elves/dwarves/ents are sealed away in darkness, tortured, and are given various concoctions and incantations, they are turned into orcs/goblins/trolls. They’re analogous to fallen angels turning into demons.

    I’m not sure how canon this is. It wasn’t written by Tolkien himself, but it was an official product published only a few years after his death.





  • annoying RTS mod baggage

    That’s why I never picked up DotA 2, despite playing a lot of the original mod. You’re building a game from the ground up, why do you need mechanics from StarCraft’s Age of Strife and WarCraft 3? There’s no reason to have last hitting. Or crafting recipes. Or a 6 item inventory limit. Or only four skill slots. Those are things because people had to provide work arounds due to the engine limitations of (like you said) a game from 2002.

    The worst part is how MOBAs killed the RTS genre. There’s been a few new ones trickling in over the last five years or so, but not like the 90s and early 2000s where there were multiples released each year and all trying different things.


  • As far as I know, the players are distributed along ranks kind of naturally into bronze, plat, etc. Like everyone starts at bronze and then goes up based on wins. Riot downgrades you if you’re inactive, but otherwise there’s no limit on the number of people in any given rank.

    The only reason a person gets stuck in silver is because they don’t win games against people with similar win/loss records. In bronze through gold into lower platinum, winning is largely based on mechanics with moderate decision making. Platinum and above is all about decision making because players have all plateaued on mechanics.

    For example, a bronze player won’t always land their skill shots. In diamond, players won’t miss unless the other person has a blink/dash/flash. The bronze player is firing off whenever their skill is ready. The diamond player will prefer not to take the shot unless they know the other player has their dodge on cooldown.

    So if you’re playing League enough to put it on your resume and grinding ranked, it’s not the flex you think it is if you’re just now making it to gold. That just says your reaction speeds and typing accuracy aren’t even past the bare minimum lmao



  • I don’t think even Putin realized the war in Ukraine would result in the US staging a silent coup of western Europe. It’s obvious now in hindsight Russia’s economy would be fine going into the war, despite harsh sanctions by NATO. What isn’t obvious is how Europeans would sell themselves out to American energy and food suppliers. This whole thing has been a godsend for American companies running out of people to exploit in the US as its working class never recovered from 2008.



  • I miss Heroes of Newarth’s matchmaking and it should be like that for most games. Because HoN is more like DotA 1.5, it’s centered around carries. You build your team around your carry.

    So if your carry is one of the “hard carry” heroes, you need the other four players capable of protecting them for 45 minutes while playing 4v5. After 45 minutes of farming, the hard carry will 1v5 the other team. If you’re the other team, you want assassins who gank the other carry and heroes that push quickly. Maybe you have a carry with a large area of attack ult, so your team’s other heroes will want AoE abilities, too.

    How this translated into matchmaking was the best player on your team picks what carry they’re best with and then everyone else picks based around that and countering whatever the other team picks. It didn’t matter if you had people below the starting 1200 MMR because your team captain was 3000 MMR. You could actually focus learning how to play. You could watch how your team’s more experienced players played and they’d help you figure out what to do.

    Sometimes you’d be on a team where everyone had the same MMR and it was clear you all knew the same things. The other team might have someone with over 1k MMR on each of you, but they also had someone with 1k fewer than you.

    Anywho it was nice because there wasn’t stuff like “bronze, platinum, mythic.” There was only the climb. It was similar to chess.