Creator of LULs (a script which helps links to point to your instance)

Come say hi here or over at https://twitch.tv/AzzuriteTV :) I like getting to know more people :)

Play games with me: https://steamcommunity.com/id/azzu

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Joined 1 year ago
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Cake day: June 29th, 2023

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  • A repetition of the truth is always valuable. Not everyone fully understands how broken our society is. Even if just 0.1% read the comment and understand something new, it was valuable. Even if it’s just a reminder, it was valuable.

    On the other hand, your comment is not valuable 100% of the time. Complaining about something generally true being there, which you could just ignore if you already know it, is absolutely useless. In fact, it’s even negative value, because if your complaint was followed and someone came to the thread without the knowledge, they’d be denied an opportunity to learn.













  • You don’t lose an action to get them back up. Healing Word is a bonus action. Healing before going down actually wastes many many more actions, because yeah you’re spending the actions to heal all the time instead of doing damage/disables and removing enemies from the fight. Damage prevention in killing/disabling enemies is much better than healing against it, since healing spells have so small values compared to damage spells. Just compare Cure Wounds and Chromatic Orb.

    In fact I haven’t even said the best benefit of only using healing spells when someone goes down: if an enemy does 30 damage per round and you try to heal against it, you need to heal 30 hp per round, good luck ever achieving that. But if you heal only when someone goes down, you can heal as little as 1hp, with exactly the same effect. Essentially you’re using minimal resources, can do that heal with lvl 1 spell slots, while keeping one strong enemy essentially stunned since they “waste” their turn re-downing the one character that just gets healed by 1hp each round.