• knightly the Sneptaur@pawb.social
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    2 months ago

    I don’t understand why they’re bothering with this. Isn’t the Moba shooter genre already played-out? It felt like it was losing steam over 10 years ago when they dropped a sequel to Monday Night Combat that nobody asked for.

    • Croquette@sh.itjust.works
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      2 months ago

      The player count is pretty high (95k as of this writing)

      Now is a good time to bring back a moba because the market isn’t as saturated when MNC was released.

      And for what it is worth, MNC was a great game.

      • gusgalarnyk@lemmy.world
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        2 months ago

        Ya, for an alpha game with unfinished assets and lacking polish - it’s stupid good. I’ve been out of the mobs scene for like a year or two and haven’t had a shooter register for a while, so maybe I’m starved, but this thing keeps me coming back every night.

        • zalgotext@sh.itjust.works
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          2 months ago

          It’s certainly a refreshing change from the dearth of objective-based hero shooters trying to recapture the magic of 2016 OW

      • CanadianCorhen@lemmy.ca
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        2 months ago

        God I loved MNC, and SMNC is still my highest played game, a decade out.

        Deadlock doesn’t have the life and pizzaz that either game had.

    • averyminya@beehaw.org
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      2 months ago

      Well there’s not really any major 3rd person MOBA’s, and Deadlock is not very similar to Smite in gameplay.

      I think it’s an interesting addition to a not very well explored genre – I’m not the biggest MOBA fan but this one is a lot of fun (for me) because of the emphasis on movement and patience.

      I wonder if the dev team wanted to play a game that doesn’t really exist yet and so they made this, since it seems more like a passion project.