• Making an otherwise simple change in a game made by a big company.

    There are tons of things that could be done relatively “easy peasy” when it comes to correcting an error in the code or making a change to a number or even adding a thing. What makes it difficult is red tape. You’ve got assigned tasks to do that probably don’t include making that simple fix or adding that thing or changing that number. If it’s just 1 dude in his garage working at a hobby project, it could get done in 10 minutes if he wanted to do it.

    Of course this assumes things aren’t done in a way that make doing something that might be easy even harder simply because you don’t have many options to do the things you want within the system you’ve made without dismantling part of it and getting into a whole mess of other shit to make the “simple” change. Sometimes it be like that, too.