This game and the OG Planetside both taught me the simple joys of fighting for/on a bridge.
You can have a huge overworld, you can have an intricate map with all the lanes and passageways you want, but, in the end, the (much, much older) children yearn for the bridge.
This game and the OG Planetside both taught me the simple joys of fighting for/on a bridge.
You can have a huge overworld, you can have an intricate map with all the lanes and passageways you want, but, in the end, the (much, much older) children yearn for the bridge.
Yes the map is beautiful but the kill lines here at the bridge are
when_the_light_hits_the_hills.pacha