alessandro@lemmy.ca to PC Gaming@lemmy.ca · 8 months agoIn 2018 a group of Valve staff tried to figure out just how efficient they were being—and found they were making more money per head than Apple, Facebook, and nearly every tech giant out therewww.pcgamer.comexternal-linkmessage-square32fedilinkarrow-up10
arrow-up10external-linkIn 2018 a group of Valve staff tried to figure out just how efficient they were being—and found they were making more money per head than Apple, Facebook, and nearly every tech giant out therewww.pcgamer.comalessandro@lemmy.ca to PC Gaming@lemmy.ca · 8 months agomessage-square32fedilink
minus-squarefuckwit_mcbumcrumble@lemmy.worldlinkfedilinkarrow-up0·8 months ago30% is more or less the standard. Not just in the games industry, but everywhere.
minus-squareysjet@lemmy.worldlinkfedilinkarrow-up0·edit-28 months agoIt’s actually not the standard, the standard was iirc 70% for in-store at the time. These days I think it’s closer to 50%, assuming no 3rd party losses/licensing. Nintendo/Sony/Apple/etc are all 30% too, by the way.
minus-squarelud@lemm.eelinkfedilinkarrow-up0·8 months agoand Nintendo, Sony, and Microsoft charge the consumer extra for features like online play and cloud saves. Personally, I think the standard should be reduced but Nintendo, Sony, and Microsoft should start.
30% is more or less the standard. Not just in the games industry, but everywhere.
It’s actually not the standard, the standard was iirc 70% for in-store at the time. These days I think it’s closer to 50%, assuming no 3rd party losses/licensing.
Nintendo/Sony/Apple/etc are all 30% too, by the way.
and Nintendo, Sony, and Microsoft charge the consumer extra for features like online play and cloud saves.
Personally, I think the standard should be reduced but Nintendo, Sony, and Microsoft should start.