ampersandrew@lemmy.world to Games@lemmy.worldEnglish · 3 months agoRiot's fighting game 2XKO will use Vanguard anti-cheatwww.vg247.comexternal-linkmessage-square41fedilinkarrow-up190file-text
arrow-up190external-linkRiot's fighting game 2XKO will use Vanguard anti-cheatwww.vg247.comampersandrew@lemmy.world to Games@lemmy.worldEnglish · 3 months agomessage-square41fedilinkfile-text
minus-squareRenacles@lemmy.worldlinkfedilinkEnglisharrow-up2·3 months agoNo, a lot of those things are simply not possible for a human being, perfectly parrying a 4 frame move on reaction is impossible. Same with throws and other 50/50, they can defend perfectly in situations where a player is meant to guess. https://youtu.be/7AoAZGHHzt4?si=g82On4LnowBkS2aM
minus-squareampersandrew@lemmy.worldOPlinkfedilinkEnglisharrow-up1·3 months agoThe situation where the player is meant to guess is exactly where you’re most likely to get a legitimate perfect parry; that’s what the mechanic is there for. Those situations are often auto timed. It’s in neutral where the cheats stick out.
minus-squareRenacles@lemmy.worldlinkfedilinkEnglisharrow-up1·3 months agoExcept they don’t guess, they get the perfect parry by reading inputs so they never get thrown either.
minus-squareampersandrew@lemmy.worldOPlinkfedilinkEnglisharrow-up1·3 months agoNo, I get that, but I was specifically saying that there will be lots of legitimate perfect parries on things like 50/50s and 4 frame moves.
No, a lot of those things are simply not possible for a human being, perfectly parrying a 4 frame move on reaction is impossible.
Same with throws and other 50/50, they can defend perfectly in situations where a player is meant to guess.
https://youtu.be/7AoAZGHHzt4?si=g82On4LnowBkS2aM
The situation where the player is meant to guess is exactly where you’re most likely to get a legitimate perfect parry; that’s what the mechanic is there for. Those situations are often auto timed. It’s in neutral where the cheats stick out.
Except they don’t guess, they get the perfect parry by reading inputs so they never get thrown either.
No, I get that, but I was specifically saying that there will be lots of legitimate perfect parries on things like 50/50s and 4 frame moves.