I get why people are against the change, but there are many reasons why majority of websites do the same.
I can’t speak to the particular width limit steam has chosen, but if you take any website and remove width restrictions, you’ll quickly find out why.
Trying to read a block of text? Now it’s a single line spanning your whole monitor.
Trying to scroll a gallery using a button on the side? You have to move your cursor across the whole screen to choose between left and right.
Want to look at various images? You now have to turn your entire head.
God help the designers if they try to put out a coherent set of visuals that works on 4:3 and ultra-wide* both.
This didn’t really use to be an issue, but monitors and resolutions have gotten both huge and varied. It’s hard enough to accommodate mobile and desktop.
Man, I love two thirds of my screen being blank space…
I get why people are against the change, but there are many reasons why majority of websites do the same.
I can’t speak to the particular width limit steam has chosen, but if you take any website and remove width restrictions, you’ll quickly find out why.
Trying to read a block of text? Now it’s a single line spanning your whole monitor.
Trying to scroll a gallery using a button on the side? You have to move your cursor across the whole screen to choose between left and right.
Want to look at various images? You now have to turn your entire head.
God help the designers if they try to put out a coherent set of visuals that works on 4:3 and ultra-wide* both.
This didn’t really use to be an issue, but monitors and resolutions have gotten both huge and varied. It’s hard enough to accommodate mobile and desktop.
Steams audience is a prime example where catering to more extreme screen sizes actually makes sense.
The technology arrived a decade ago to do this.
Time to flip your screen 90°