• Th3D3k0y@lemmy.world
    link
    fedilink
    English
    arrow-up
    41
    ·
    6 months ago

    I still contend that the GameCube controller is the best designed controller on the market in terms of comfort and usability.

    • VindictiveJudge@lemmy.world
      link
      fedilink
      English
      arrow-up
      27
      ·
      6 months ago

      Generally, but it has some issues. I found the C-stick to be very uncomfortable with the lack of a cap, and you can’t really press two face buttons at the same time unless one of them is A. The latter isn’t usually a problem, but certain games, like the Arkham series, would be virtually unplayable. That there’s only one shoulder button on one side is also pretty weird. The dual stage triggers are pretty neat, though, and the only other controller I’ve used with them is the Steam Controller, which has a pretty steep learning curve.

      • catloaf@lemm.ee
        link
        fedilink
        English
        arrow-up
        5
        ·
        6 months ago

        Yeah, figuring how to roll my fingers among the face buttons to do fancy stuff in Metroid Prime was tricky. I also like to use my thumbs to reach across the controller to the dpad and c stick on the opposite side so that I can change visors while on the move, for example.

        • Buddahriffic@lemmy.world
          link
          fedilink
          English
          arrow-up
          2
          ·
          6 months ago

          Yeah, it shows just how good of a game Metroid Prime was because it was still amazing despite very awkward controls.

    • The Picard Maneuver@lemmy.worldOP
      link
      fedilink
      English
      arrow-up
      19
      ·
      6 months ago

      Using different sizes and shapes for the buttons based on frequency of use (and to help new gamers not have to look down) was a really smart idea.

      • TachyonTele@lemm.ee
        link
        fedilink
        English
        arrow-up
        13
        ·
        6 months ago

        The haptics are great on it. But the pads aren’t good replacements for sticks.

        • offspec@lemmy.world
          link
          fedilink
          English
          arrow-up
          2
          ·
          6 months ago

          I can’t play souls games on anything but a steam controller. The pads are so much better than a stick for camera movement, and the pads are incredibly useful with the games’ awkward layout for sprinting.

      • funnystuff97@lemmy.world
        link
        fedilink
        English
        arrow-up
        5
        ·
        6 months ago

        Currently playing Armored Core 6 with a Steam Controller, and I love it. But… the right track pad leaves a lot to be desired.

        The best aspect of the Steam Controller, without a doubt, is the modularity and shareability of it. The standard control scheme a game tries to assume, most of the time it stinks. But being able to browse through community-made control schemes and finding one that works for me is fantastic. The highest downloaded control scheme for AC6 got me 95% of the way there; I just had to change the bindings of the back pedals to suit me. Now it uses the track pad and the gyro in conjunction-- track pad for big sweeping movements and gyro for small adjustments-- and I love it.

    • PM_Your_Nudes_Please@lemmy.world
      link
      fedilink
      English
      arrow-up
      4
      ·
      6 months ago

      The C-stick and Z bumper are the two big weaknesses. If it had a proper twin-stick design instead of the C-stick nub, and actual bumpers that felt good, it would hands down be the best controller ever designed.