• Nima@leminal.space
    link
    fedilink
    English
    arrow-up
    33
    ·
    6 months ago

    Maybe because most people experience the art? and don’t feel the need to inflate their ego by thinking their interpretation or experience is the best way to interpret something?

    this feels like a bunch of nerds sitting around complaining that gamers miss stuff, while not understanding that most gamers don’t miss it. they just experience it and don’t feel the need to externalize it.

    • Freeman@lemmings.world
      link
      fedilink
      English
      arrow-up
      40
      ·
      6 months ago

      Imo its the other way around. If you experience art, you think about it and try to get a meaning out of it (even if there is none, as in some modern art pieces). But if you just play a game you are not getting the art-aspect of it, you just enjoy it for the gameplay or maybe even the story but not for the deeper meaning.

      • HiT3k@midwest.social
        link
        fedilink
        English
        arrow-up
        8
        ·
        6 months ago

        Absolutely. If the value of art were just “experiencing” it without processing it, there’s an argument to be made that soulless blockbuster movies are as significant a piece of art as something with actual substance because so many people like the “experience.”

        People who do more than just “consume” the art in front of them are not just self righteous nerds (though many are, sure)… it’s also a prerequisite to, you know, actually creating something of artistic value.

        • intensely_human@lemm.ee
          link
          fedilink
          English
          arrow-up
          1
          ·
          6 months ago

          No, it’s not. The prerequisite to creating valuable art is ability, not some stance toward intellectualizing visceral media.

      • Nima@leminal.space
        link
        fedilink
        English
        arrow-up
        4
        ·
        6 months ago

        how do you know I’m not appreciative of the art as I’m playing?

        I’ve seen quite a lot of symbolism, meaning, and expressions through video games. but not every video game is made for artistic expression. they can be, to great effect IMHO.

        either way, how the art is experienced is entirely up to the individual player. and there’s no definitive way to experience art. that… kind of defeats the purpose of art, ya know?

        • zbyte64@awful.systems
          link
          fedilink
          English
          arrow-up
          1
          ·
          6 months ago

          Probably just agreeing, but Why does art need a definitive way to experience, or for that matter, a “purpose”?

          I do think that how we talk about art is also part of how we experience it.

          • Nima@leminal.space
            link
            fedilink
            English
            arrow-up
            2
            ·
            6 months ago

            that was my point. there’s no definitive “right way” to experience or find purpose in art.

            I would agree that sharing our experience with others is important. they might have a different take.

        • Jayjader@jlai.lu
          link
          fedilink
          English
          arrow-up
          6
          ·
          6 months ago

          Art might not be about thinking while you are experiencing it, but it most definitely is about thinking about the experience afterwards, as much as experiencing it in the first place.

          Not to mention that books are often art.

          • intensely_human@lemm.ee
            link
            fedilink
            English
            arrow-up
            1
            ·
            6 months ago

            Sure yeah, thinking afterward is great. Just like you can think about sex, music, food, etc.

            Just don’t stand there thinking “What am I supposed to be thinking about with this one?”

            If an artist’s message is so small it can be put into words, they should just tack a notecard to the wall.