The problem is, I don’t want a screen always on. I just want the option to have a blinky light.
The problem is, I don’t want a screen always on. I just want the option to have a blinky light.
Inefficient/unoptimized would be an accurate description. I think it’s important to add, for bethsoft games specifically, that the save includes all changes to objects, even if the player themselves didn’t interact with them(e.g. Physics interactions, explosions moving things, npcs bumping stuff around), and also includes all NPC changes. Master files(ESMs) get loaded, then the save loads the changes it has baked in to the databases. So, when you load up a save that has traveled the world and loaded a lot of things into save memory, the engine has to sit there and reconcile all the changes with the ESMs, which can add up quick if you’re playing modded.
Save bloat is more often related to excess values not being properly discarded by the engine, if I remember right. So it’s not that the objects themselves take up a lot of space, but the leftover data gets baked into the save and can end up multiplying if the same scripts/references/functions get called frequently.
It was a lot worse with Skyrim’s original engine, and got better in Fallout 4 and Skyrim SE. The worst bloat happens with heavy modlists, of course, as they’re most likely to have poor data management in some mod.
I get why people downvoted this, but you’re not entirely incorrect. The two “sides” do exist, they just both happen to be on the same side and aren’t entirely opposites like “left” and “right” would imply.
Until we see a socioeconomic party platform that wants similar reforms to what is seen in the Nordics presently when it comes to policy, there’s no true “left” party in the US, IMO