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Cake day: June 21st, 2023

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  • The physical mechanism that causes stick drift exists in all controllers that use resistance of electrical signals instead of something like hall effect sensors. If you have metal sliding over metal, it’s going to degrade over time. It’s very possible the early controllers had stick drift, it just wasn’t noticeable because it was so bad that every early console just had horribly large dead zones. Only the Sega Saturn and Dreamcast used hall effect joysticks back then and that never caught on. So I guarantee that with enough time, a Dual Shock controller would also develop stick drift.

    And sometimes things like this are just a thing that happen when you miniaturize electronics. An xbox controller does a LOT more than an atari 2600 controller did, in less space. Cramming more stuff into less space means everything has to be tinier. and when you have abrasive metals rubbing against each other, and the metal is thinner, it’s going to wear out faster. They’ve flown too close to the sun in some cases and they wear out WAY too fast. Which is a widespread problem but not so widespread that there are no working controller. Clearly what they are doing still works.

    This isn’t nearly as much of planned obsolescence as you would think. They just release a new generation of console and make it not backwards compatible with older controllers for that. This is just that as things get more complex, they become more fragile. I would much rather play Elden Ring on an xbox controller that might get stick drift than an atari 2600 joystick.


  • Stick drift isn’t when the sticks fail to recenter (which is what this would help with).

    Stick drift is when the electrical contacts inside the stick change over time and as a result the electrical signal changes over time. A perfectly centered stick might have the same signal as slightly off to the side. (Which this wouldn’t help with)





  • bisby@lemmy.worldto196@lemmy.blahaj.zonegame sucks rule
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    29 days ago

    Sometimes games ship updates that mess with the game. I have over 20,000 hours in WoW. But my play habits from over almost 2 decades ago don’t reflect the current quality of the game.

    And some people compulsively play games they don’t enjoy because “once I get to the next thing, it will finally be fun!” And maybe this person had an awakening and realized that they will never get there… Or after this amount of time had a drastic change of heart.

    And some people leave games open when they aren’t playing.

    I’m not saying this is normal or necessarily healthy, but it’s not unfeasible.










  • I would hope the whole thing is a joke in general.

    “The sun gives us light when it’s ‘already’ bright” is where the real logic breaks down. “I don’t need <thing> because I already have <benefit from thing>” is circular logic.

    So of course we wouldn’t have sunlight at night without the sun. but we also wouldn’t have sunlight at night without the moon.

    Whether we want to call it “more useful” than the sun… it is just as useful as the sun at night. We need both of them for the system to work. I was just trying to snarkily emphasize that we shouldn’t downplay the moon because it is “just” reflecting sunlight.