They don’t want to hire people to build and maintain a secure login platform when their parent company already has one. This is way more work and liability than most people realize.
They don’t want to hire people to build and maintain a secure login platform when their parent company already has one. This is way more work and liability than most people realize.
These numbers aren’t arbitrary, they are from different base numbering systems.
60 can easily divide by 2, 3, 4, 5, 6, and 10.
12 can easily divide by 2, 3, 4, and 6 (notice how much overlap there is).
10 only divides easily by 2 and 5. Common fractions like 1/4 or 1/3 now require decimals.
Basically, base 12 and base 60 make it significantly easier to think and work in common fractions.
It is also historically significant, as base 12 used to be more common than modern base 10. Our timekeeping system dates back to the ancient Babylonians, who worked in base 12. This influence is still felt in other places, such as the fact that eleven and twelve have unique names in many languages rather than following the same pattern as everything that comes after them.
I don’t think so, because it has become less common over time for Denuvo to be the cause of bad performance. Doom 2016 is an early good example, likely because Id Software takes optimization very seriously. Stories of games having bad performance due to DRM were a lot more common back then. The worst example I can recall was Rime in 2017, which was borderline unplayable until the developers removed Denuvo in a patch.
There isn’t a lot of evidence to back these claims up. For most users, it’s entirely transparent. You would never know a game shipped with Denuvo unless your first launch is offline and it fails to authenticate.
There have been games that had their performance impacted, but I don’t think it’s the norm. Games like Doom 2016 shipped with it and saw no performance gains when Denuvo was eventually patched out. I think titles like Rime and RE8 are usually the exception, but it’s something I always watch out for in reviews. If a game runs bad, I don’t buy it, regardless of the cause.
Denuvo has proven successful for 2 reasons:
It’s actually effective. Games go months or even years without a crack.
It’s nowhere near as draconian as what came before (TAGES, StarForce, SecuROM, etc). Most players aren’t even aware of its existence. They just buy these games on Steam and they work, which is why all the weeping and wailing and gnashing of teeth that goes on in these threads never accomplishes anything.
Some things cannot be effectively regulated in this manner. At all.
There is simply no way to stop people from building their own 3D printers. There are too many open source designs, and they can be built with very simple parts that are readily available at the hardware store. Most hobbyist-level 3D printers basically come as a kit that they have to assemble themselves anyways. What happens next? Background checks to buy stepper motors? Background checks to buy a microcontroller?
To me this is like trying to mandate government backdoors in encryption algorithms. There is literally nothing that would stop criminals from just using an open source encryption algorithm that doesn’t have a backdoor, so you end up just making it so all legitimate communications are less secure than they should be.