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Joined 1 year ago
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Cake day: July 4th, 2023

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  • Schmoo@slrpnk.netto196@lemmy.blahaj.zoneRule
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    1 month ago

    You do have a >!teleporter detector!<, sort of. You can use the >!scout launcher to see when the teleporter activates by shooting the scout on the platform and hanging back. A black hole will appear when it activates and you can jump in.!<



  • Schmoo@slrpnk.netto196@lemmy.blahaj.zoneRule
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    1 month ago

    I mean, the entire game can sort of be described as an easter egg hunt. If you’re talking about >!warping inside the Ash Twin project!< then I get it, I got stuck on that for a while too but I love puzzle games and am used to that feeling of being stuck. I’ve noticed watching playthroughs that most people miss >!clues for how to tell the warp towers apart or how to apply the knowledge that warp towers activate when oriented towards the gravitational center of a destination!<, so there could’ve been more clues for that.

    Edit: I think something that could’ve improved it is if they made a mini-game of the ship log to get more people to interact with it. A lot of the issues people seem to have with the game stem from them not meaningfully engaging with the clues they’ve been given. As it is the game relies heavily on people actively trying to piece together the puzzle themselves without any mechanism to ensure they do it.





  • Yes, multiple voices, probably debating what I’m going to cook for dinner later. At this point I might be going a bit too far anthropomorphizing the voices, it’s not like actual separate personalities, they’re all me. It’s more like perspective taking. I’m engaging in a conversation with myself and the different voices will take different stances. For example I might have a “lazy voice” that just wants to eat leftovers and a “craving voice” that wants to cook tacos. I decide what to do by having the voices hash it out.

    As I’m describing this it all sounds very intentional and like I’m playing pretend, but it really is just automatic.