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I think those screenshots look like something closer to Ogre Battle or the recently released Unicorn Overlord rather than any RTS.
I think those screenshots look like something closer to Ogre Battle or the recently released Unicorn Overlord rather than any RTS.
The story seems generic at first, but it goes places later.
One feature I really liked about this game was that you can adjust the encounter rate, even down to 0%. No in-game consumables or equipment needed, just an option in the menu. If you want to gain a few levels, you can crank it up. If you just want to revisit an old location because you missed an item, you can turn it off.
The hardest part of the Water Temple is that one of the keys is hidden way better than the others, and if you start opening doors in the wrong direction you will run out of keys without it. Combine that with the clunkiness of swapping to/from the Iron Boots and raising/lowering the water level, and the place quickly grew tedious and frustrating.
The 3DS remake added an extra camera sweep and some decor highlighting the hidden passage where that key is found.
I will never again buy a Samsung product after they refused to honour the warranty claim on my dishwasher. It had a legitimate design defect, I alerted them well within the warranty period, and I provided all the appropriate receipts. They just plain ignored my complaint while putting on a contrite facade in every interaction.
They harassed the guy’s family on the Facebook page they had set up to look for him because he had gone missing.
EDIT: Also, once the actual perpetrators were identified, some users tried to excuse their appalling behaviour by blaming the innocent man for “acting suspicious.”
It’s the most accessible Paradox grand strategy game I’ve played.
That still means it’s as dense as pea soup, but its nested tooltip system makes learning the game’s key terms much easier.
Am I the only person in my generation who never learned to type on a number pad? It wasn’t the only thing I didn’t recognize from the “test”, but it stuck out to me.
I think their situation is somewhat akin to where Bethesda was c2012: they’ve just released the most talked‐about game of the year, a game that was a critical and commercial success despite not being of the general gaming zeitgeist.
I really hope they don’t follow Bethesda’s path.
My personal pet peeve is when they play an ad before giving you the menu options.
First, wait thirty seconds for them to tell me how great their mobile app is. Then listen to the options, pick one, find out I picked the wrong one, and have to go back up one level. Now I have to listen to the ad again before I can hear the options.
I don’t care how proud you are of your app, I wouldn’t be calling you if I could solve my problem with it.
It took a lot of inspiration from Tactics Ogre: Let Us Cling Together, but the two games had basically the same creative team anyway.