Was in a comment section about designing games to respect the player’s time and mentioned I never finished Hollow Knight because it makes you fight the final boss again each time you want to give the secret boss another shot.
Someone jumped in literally telling me “GET GOOD” and when I told them there were other things I’d rather be doing, they followed up with “so don’t get hard games just to complain about.” They never responded when I asked them how I was supposed to know exactly how hard everything in the game would be before I ever played it.
Every fucking time. I swear I can set my watch by it. The Dark Souls series has earned my undying enmity for what it has done to gaming discourse.
I think anyone who doesn’t want accessibility options in games is exhausting. Celeste did it right.
“Oh but it’s not the developer’s vision”
Ok. But uhhh that’s as fucking annoying as getting mad at someone for wanting a salt reduced version of a meal, or adding chilli sauce or whatever. Just let people experience things at a level appropriate for them.
If someone stunts their development as a person by avoiding new experiences or not building skills or whatever you think they’ll get from “the vision” then that’s on them I suppose.
I think anyone who doesn’t want accessibility options in games is exhausting. Celeste did it right.
i don’t think anyone has a problem with color blind settings, subtitles, or turning off shaky cams.
I seriously wish this soulslike fad would finally pass. Unfortunately worst craps tend to have long life, like usian politicians or zombie apocalypse theme.
we need to trick them into becoming fighting game players. human opponents are infinitely more rewarding to learn and overcome



