• Speaker [e/em/eir]@hexbear.net
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    1 month ago

    It’s not really dynamic. You’re just defining variables and then interpolating the value in some template. If the game can handle a custom character name, custom pronouns is a fairly small addition.

    “Oh, that $item? That belongs to ${char.name}! It’s ${char.possessive} $item.”

    • DasRav [any, any]@hexbear.net
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      1 month ago

      It would have a list to pick from for NPCs and ask the player to either also pick form it, or enter their own neopronoun and how it would be used in a sentence. This wouldn’t make it harder to do, if you’re already putting the time in to code all of it.