Basically, a couple of Star Citizen devs decided to show off and play the game’s latest internal build during a live stream, completely unscripted. What could possibly go wrong.

Unsurprisingly, this build turned out to be a frustratingly broken mess. columbo-donk The way these devs interacted gives you the impression that they hate each other, the game, and life in general. society That’s understandable when you’re working on Chris Roberts’ delusions under his infamously tender care.

Then one of their bosses walks in, and says to the guy who came up with the idea of doing a live stream, to “wrap it up, it was your idea”, essentially backstabbing him after he helped promote the whole thing earlier. i-cant

Oh, after this stream they made another 900k in only 2 days, because of course. The dream never dies. More money will surely fix this. so-true

  • Really wish this game was what they were trying to market it as, space exploration games are dog shit now days. I used to do Star Trek Online, but it went free to play and introduced gambling loot boxes out the ass so I couldn’t stomach it any more. But it was my first female character in game, so at least there was that.

    • Biggay [he/him, comrade/them]@hexbear.net
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      2 months ago

      Have you tried No Man’s Sky recently? It may not have the most continuing fun gameplay loops but imo it was enough to still grab me with how weird and good some things look. I got like 200 hours out of it

    • KhanCipher [none/use name]@hexbear.net
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      2 months ago

      Really wish this game was what they were trying to market it as

      It is in a humorous way, since the entire KS pitch was pretty much Chris Roberts going “I’m Chris Roberts, and I want to make the game(s) that publishers won’t let me make” in 2012/13, and effectively put two games in development. Squadron 42 which was supposed to be a spiritual successor to Wing Commander, and Star Citizen which was billed to be a MMO Freelancer. Which when that happened by itself was the perfect year for him, or anyone for that matter to do such a thing, as 2010-14ish (arguably it started earlier than that) were years where it felt like nearly every developer was stripping out anything that could cause “friction” in their games. Also the space sim genre had been kinda dead for nearly 10 years at that point, and SC was the first one that got announced.

      At the time of the kickstarter, nobody really remembered why “I’m Chris Roberts, and I want to make the game(s) that publishers won’t let me make” was a terrible marketing pitch because they were hungry for a new space sim, a new Wing Commander, Freelancer, TIE Fighter, or well anything space sim. Fast forward to now just about everyone that isn’t true believers now remembers why that pitch was terrible, and shouldn’t have been made to begin with, mostly because it was the reason why Chris got kicked off of development of Freelancer by MS in the first place.