• TachyonTele@lemm.ee
    link
    fedilink
    English
    arrow-up
    122
    ·
    19 days ago

    You’ll be hard pressed to find any games that have better water physics than this game.

    • SpacePirate@lemmy.ml
      link
      fedilink
      English
      arrow-up
      54
      ·
      19 days ago

      Only issue with the technology is that the waves were not dynamic; they were deterministic/the same every race.

      • tiramichu@lemm.ee
        link
        fedilink
        English
        arrow-up
        66
        ·
        edit-2
        19 days ago

        From a speedrunners’ perspective, that’s a blessing, not an issue!

      • TachyonTele@lemm.ee
        link
        fedilink
        English
        arrow-up
        22
        ·
        edit-2
        19 days ago

        That’s true. They triggered different waves depending on your location.

        But I’m willing to bet any recent games that focus on water do the same thing, just with bigger areas, and a few more trigger types.

      • jballs@sh.itjust.works
        link
        fedilink
        English
        arrow-up
        21
        ·
        19 days ago

        If you played multiplayer, that made it even more fun. Being in first place meant you’d trigger certain waves, but then that could fuck up or really help someone behind you.

    • danc4498@lemmy.world
      link
      fedilink
      English
      arrow-up
      13
      ·
      18 days ago

      I loved how the water was a part of the course, just like the track. It never changed no matter how many times you play it. My fastest times were based on knowing where the waves are going to be as I’m coming around a corner.