• ILikeBoobies@lemmy.ca
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      3 months ago

      They had a hit with Paladins only to ruin it because they couldn’t create a game of that quality while meeting management deadlines

    • yuri@pawb.social
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      3 months ago

      i dunno, i usually don’t mesh with mobas at all but i played the shit out of smite. that was years ago so egg on my face if they’ve made it terrible since, but i remember it being real fun.

    • Charzard4261@programming.dev
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      3 months ago

      HOLY SHIT you have no idea how long I have been trying to remember this game. A cousin showed it to me when I was young and I loved it. Next time I saw him he’d forgotten, and I never could find it when I finally got a PC!

      I can’t believe it’s been under my nose this whole time (Paladins fan) and it makes complete sense. Thank you for unlocking a core memory 🙏

    • I_Has_A_Hat@lemmy.world
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      3 months ago

      Funnily enough, a few months back someone at Hi-Rez quietly spun up a Global Agenda server. You can actually go play it with your old account if you remember the login, but there’s usually only like 10 people on at a time lol.

      • I Cast Fist@programming.dev
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        3 months ago

        but there’s usually only like 10 people on at a time lol.

        That’s expected from a quiet “launch” and still needing old accounts. I don’t even remember which email I used for mine

  • Didros@beehaw.org
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    3 months ago

    We chose to remove a lot of content people paid for in our live service game, by releasing a new game:2 which will be a new engine with no content for a new fee!

    Yeah, sure thing Blizzar… really? Huh. Sounds a lot like ActiKiBlizz.

  • BCsven@lemmy.ca
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    3 months ago

    Long rant: Almost every CEO misinterprets LEAN / Theory of Constraints philosophy. The goal is to track ypur product through /dev/production/manufacturing etc and only focus on improving flow and remove hinderences. By tracking that as focus and not $ you improve the system and product, and the savings of waste take care of the $. in the theory is a maxim of (manufacturing version) a workpiece product should never wait on a machine. This means a piece ready for work to be done should be able to move to next workstation and have an open resource ready, if that means two machines, with one idle typically, that is fine, since it means every stage can move forward to next and piece is accommodated. Some how almost every CEO interprets this to mean we buy one machine and schedule it for 100% uptime so it doesn’t wait empty. (Their lease or purchase accounting even encourages this so they can show a lower cost per hour, even though that machine is a sunk cost you have to pay for regardless of use %) This mindset forces waste and bottle necks to various other parts of system and creates inefficiencies. When they see failures they start messing elswhere and then firing staff to cut labour overhead when they are focuse on profit, not improvement.