The two original developers of ZSNES are finally back together! Introducing SUPER ZSNES! Re-written completely from scratch, this GPU-powered SNES emulator is here to bring you the following: some of what is familiar, some of what’s new, and then some of what goes beyond.

Key features:

  • Far more accurate CPU and Audio cores than the original ZSNES
  • GPU-powered PPU core to allow for hi-res Mode 7 and special per-game enhancement features
  • Classic UI with falling snow, modernized with higher definition and improved UX
  • Fast forward, rewind, save states, auto save history, save bookmarks, cheat codes, quick load, and more
  • No Vibe Coding. Classic development style.
  • Super Enhancement Engine, where the ZSNES developers are enhancing the games one at a time
  • Nemoder@lemmy.ml
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    12 days ago

    Users didn’t flock to zsnes because it was the most accurate, they used it because it completely nailed the user interface for loading, saving, input, and configuration.

      • woelkchen@lemmy.world
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        12 days ago

        And because it was the first SNES emulator to play games full-speed on a 486.

        Things changed after 0.800. My Pentium PC struggled after the following release. IIRC it replaced some assembler code with C code that was less efficient.

          • woelkchen@lemmy.world
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            11 days ago

            the inaccuracies were starting to catch up with ZSNES.

            The inaccuracies made more demanding games work on my 133MHz PC, though.

            • SparroHawc@lemmy.zip
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              6 hours ago

              Oh, absolutely. But other, more accurate, emulators started to take some of ZSNES’s limelight away as hardware started to catch up to the demands.

              It was a long time before a majority of PC owners could run BSNES at full-speed, but eventually it became one of the most well-beloved emulators. That same clock is what pushed ZSNES into obscurity over time.