Given how many people post questions about how to handle parties losing conflicts, I’d say yes.
Also it operates at the out-of-chatacter level. It’s not the character conceding, it’s the player. This allows for solutions like “they shoot me and I fall into the river, where I’ll wash up somewhere by evening”. It’s not always an in-character surrender.
You can’t really surrender to all things, too, such as wolves, zombies, or an avalanche.
Not really, I suppose. But having it explicit can help players realize they have the option.
“Concede” is also handy for situations where a player feels that their character winning this particular battle would be out of character.
It’s a particularly helpful rule for cases where the player wants their character to do something particularly foolish, maybe to reach a specific story outcome, but still wants some influence on the final outcome.
It can go along the lines of:
Player: My character doesn’t have the brains to not start this fight, but even if we roll lucky and win this, it would feel broken. Can I roll an attack and then immediately concede?
GM: Sure. What would that look like?
Player: What if my character is disarmed somehow?
Etc.
I’ve seen where a few outcomes get discussed, and if the group doesn’t have a strong favorite, we just ranked them in order of luck, and then determined the full encounter with a quick single roll.
Do you need a specific game mechanic for that? Surrender, being a type of talking, is a free action.
Given how many people post questions about how to handle parties losing conflicts, I’d say yes.
Also it operates at the out-of-chatacter level. It’s not the character conceding, it’s the player. This allows for solutions like “they shoot me and I fall into the river, where I’ll wash up somewhere by evening”. It’s not always an in-character surrender.
You can’t really surrender to all things, too, such as wolves, zombies, or an avalanche.
Not really, I suppose. But having it explicit can help players realize they have the option.
“Concede” is also handy for situations where a player feels that their character winning this particular battle would be out of character.
It’s a particularly helpful rule for cases where the player wants their character to do something particularly foolish, maybe to reach a specific story outcome, but still wants some influence on the final outcome.
It can go along the lines of:
Player: My character doesn’t have the brains to not start this fight, but even if we roll lucky and win this, it would feel broken. Can I roll an attack and then immediately concede?
GM: Sure. What would that look like?
Player: What if my character is disarmed somehow?
Etc.
I’ve seen where a few outcomes get discussed, and if the group doesn’t have a strong favorite, we just ranked them in order of luck, and then determined the full encounter with a quick single roll.