Imagine a game like “the sims” where you can adjust how autonomous the sims you control are. I could see Ai being used to control that.
Or having an elder scroll game were you just respond however you want and the npc adapts to it.
Imagine a game like “the sims” where you can adjust how autonomous the sims you control are. I could see Ai being used to control that.
Or having an elder scroll game were you just respond however you want and the npc adapts to it.
You would have to design the game around an LLM, not just drop one into existing games.
It might be cute for the guards in Skyrim to have unique dialogue, until one of them denies the Holocaust or says feminism is cancer.
I tried this as a side project and it’s such a pain in the ass to get the bots to actually behave like they’re in a world and not be overly eager losers.
You have to do so much prompting to get them to behave and, as others who have to work with these full time know, prompting can only go so far.
They’re not as autonomous and general usage as companies want to make you think they are.
Ah, but then you get to stab the Nazi in the head.
There actually is a semi-working system for Skyrim/Fallout https://art-from-the-machine.github.io/Mantella/
Also not all LLMs are Nazi machines, I almost exclusively use abilerated models and I’ve never once had it go on a nazi tirade.
Though I mostly use it for Linux/code or random home assistant projects, not as a conversation.