• jjjalljs@ttrpg.network
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    3 months ago

    Add stuff to the scene that’s not just damage. Stuff that splits their attention and requires some strategic thinking.

    • Mooks are doing a ritual that will have bad results if it’s completed in two rounds.
    • Mooks flee to sound the alarm/get reinforcements
    • innocent hostages are at risk
      • some of them are fake hostages and will attack if “rescued”
      • some of them are actually innocent, but are dominated/acting against their will
    • any number of gimmicks that force people into smaller groups.
      • the boss is tangible only to one player at a time. Like that time in bg2 when I cast time stop and everything stopped except my wizard, and the demogorgon.
      • the boss is split into X parts that need to be killed at the same time , in separate rooms.

    Also, playing Mage and Fate most recently it’s been really refreshing not having any of these DND problems.