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Cake day: July 3rd, 2023

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  • I accidentally made a rom-com subplot in one of my games… Twice… And the players loved it both times.

    The first time there was a divorced smith lady who sort of had a death wish, and the timid tavern owner who had a massive crush on her. Of course the players wanted to set them up.

    The second time, the players had to infiltrate a masquerade ball. Sadly I’m starting to forget the details. I think there was tension around meeting them while masked and, like a rom com, trying to figure out what they thought about the PC. And then they tried to get the NPC involved in their heist, because they just happened to have a skill they needed. And of course it wasn’t a clean heist, and the NPC had some trauma.














  • Most of the time, people change their minds when they see the source as coming from their in-group. If your professor respected you, they’re more likely to listen to you. If they see you as some damn hippy out-group, it doesn’t matter how many facts or studies or testimonies you have.

    It’s kind of a fundamental problem with humanity.