• vaultdweller013@sh.itjust.works
    link
    fedilink
    arrow-up
    2
    ·
    5 months ago

    The worst part is nearly all of the Bethesda games up to about Fallout 4 use strategic emptiness pretty well in a lot of areas. So its not like they dont know how to do it, but its almost like that bigger is better issue bled in too much and resulted in cluttered maps.

    • LostWanderer@lemmynsfw.com
      link
      fedilink
      English
      arrow-up
      2
      ·
      5 months ago

      Morrowind definitely did from my memory! Yeah, the gaming trend they’ve decided on would be to fill maps with more shit and call it good. I miss those well made maps, that were smaller in scale but were handcrafted with care. Bigger is better tends to lead to worse outcomes, unless the team puts in the hard work…

      • vaultdweller013@sh.itjust.works
        link
        fedilink
        arrow-up
        2
        ·
        5 months ago

        Yeah a lot of games embraced that style and it doesnt really work. Less is often times more, that isnt to say you cant have big maps look at rockstar games. But you have to be careful on it, if you are going to make a big map include empty space where the player can feel tense about threats or just kinda vibe. Stalker actually does that type of thing pretty well, also I have not been more panicked than playing Stalker Gamma and getting jumped by five cats at night in a thunderstorm cause I thought I killed everything on the way in.