David Gerard@awful.systemsM to TechTakes@awful.systemsEnglish · 2 days agoAI computers aren’t selling because users don’t carepivot-to-ai.comexternal-linkmessage-square242fedilinkarrow-up1689file-text
arrow-up1689external-linkAI computers aren’t selling because users don’t carepivot-to-ai.comDavid Gerard@awful.systemsM to TechTakes@awful.systemsEnglish · 2 days agomessage-square242fedilinkfile-text
minus-squareDragonstaff@leminal.spacelinkfedilinkEnglisharrow-up4·20 hours agoSame issue from when we had turbo buttons: why have a button for something you don’t turn off?
minus-squarefroztbyte@awful.systemslinkfedilinkEnglisharrow-up7·20 hours agoyour comment demonstrates a remarkable lack of imagination
minus-squareKorhaka@sopuli.xyzlinkfedilinkEnglisharrow-up6·15 hours agoBetter option: An array of flip switches for throttling to different speeds. Best option: Mount these flip switches above you on an overhead control panel.
minus-squareHexarei@programming.devlinkfedilinkEnglisharrow-up6·19 hours agoAnd a clear lack of understanding of what the turbo button actually did
minus-squaresem@lemmy.blahaj.zonelinkfedilinkEnglisharrow-up2·7 hours agoI thought it makes the game tick faster or slower, such that you have to have it set correctly or it’s unplayable.
minus-squareHexarei@programming.devlinkfedilinkEnglisharrow-up3·6 hours agoKind of, though it’s about the CPU’s clock speed rather than the details of the game. So, pedantically? no. Experientially? yes.
Same issue from when we had turbo buttons: why have a button for something you don’t turn off?
your comment demonstrates a remarkable lack of imagination
Better option: An array of flip switches for throttling to different speeds.
Best option: Mount these flip switches above you on an overhead control panel.
And a clear lack of understanding of what the turbo button actually did
I thought it makes the game tick faster or slower, such that you have to have it set correctly or it’s unplayable.
Kind of, though it’s about the CPU’s clock speed rather than the details of the game.
So, pedantically? no.
Experientially? yes.