Got the gamepass deal for $1 again, somehow, different email? So I took the opportunity and holiday season to try out Black Ops 6 and Diablo 4. Obviously the main reason was to play Indiana Jones, but that’s another story…

Here are some points I noticed

  • The developers expect you to know the game, no more handholding and tutorial for the 22nd game in the series, you already know the buttons to shoot and crawl and sprint crouch. Zombies mode was a revelation, insanely complex since I played the first one and the tutorial only scratched the surface

  • This ties in to new mechanics, new game, new things to do right? BO6 has a grappling hook, while not new(?) introduces some sort of proof of concept and different gameplay in a couple of levels which shakes things up, in Diablo, I didn’t notice anything new, it feels like a mobile game now though.

  • They have no time to chill, devs think Gen Z or whoever their audience is has no time to admire the view. In old Cod, MoH games, you could blow up some tanks and then admire the French countryside after saving the town, here its curated so tight that I don’t even think 5 seconds is allowed for you to explore or relax, its crafted like a movie, every 10 steps there must be a guard standing still for you to stealth kill. In Diablo, you go into a field and there are 20 wolves there for no reason and a bear. I thought you started with a ‘normal’ amount of wolves and then move on to ridiculous numbers in the endgame or post game. You also level up so fast and get access to the entire skill tree

  • Diablo’s story is now entirely detached from its gameplay, the protag can see the villains cutscenes due to a plot device, no more clever writing to explain events after, you get rewards not from an NPC but from the menu from completing world events, and somehow there are localised areas of 100s of enemies just waiting for you to start a fight in a random spot on an open field, theres a GPS showing you the way to the next objective

Overall I played both for the story and B06 was short and serviceable and let the player control the amount of lore they wanted (they did rip a level right from Control though) The presentation was top notch and had enough themes to make things different, it was also polished to the point where there were no rough edges and dare I say no personality.

I was completely uninterested in anything Diablo talked about, the intro was interesting then it turned into a bunch of fetch quests

My short review on Indiana Jones would be the opposite of Veilguard “It’s a good game but not a good dragonage game”

“Its not a great game but a good Indiana Jones game”

  • Pika@sh.itjust.works
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    2 days ago

    I got the 1$ deal again somehow

    this is something they do by mechanics, after your gamepass is expired for long enough it starts offering it again, I think it’s like 6 months of something. They want you to get it and forget about it or decide to continue the sub

  • B0NK3RS@lemmy.world
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    4 days ago

    no time to admire the view

    Apparently everyone wants instant gratification and we need to be on to the next scripted moment, then the next one, and the next… No time to admire anything you see.

    The best thing about Gamepass is all the non-AAA games that I wouldn’t normally get to play because there is a lot more variety in them.

    • XeroxCool@lemmy.world
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      4 days ago

      I don’t have time to be rushed like that. If anyone needs me between now and January 3rd, I’ll be parked in the deserts of Far Cry 2 at night with my buggy ignoring whatever petty need you have to admire the dark serenity and distant zebra yelps.

  • bassomitron@lemmy.world
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    4 days ago

    Diablo’s story is now entirely detached from its gameplay, the protag can see the villains cutscenes due to a plot device, no more clever writing to explain events after, you get rewards not from an NPC but from the menu from completing world events, and somehow there are localised areas of 100s of enemies just waiting for you to start a fight in a random spot on an open field, theres a GPS showing you the way to the next objective

    Diablo 2’s story is also detached, it’s nothing new lol. I’d say Diablo 3 actually had the most protag focused story besides Diablo 1. In D4, all of the cutscenes at least involve main characters you regularly interact with.

    Regardless, no one plays those games for the story. They’ve always been purely about gear grinding and demon/monster butchering. D4 is probably the most polished in the series, except for maybe D3, which was a very streamlined experience, for better or worse. I like all of the Diablo games, but I still think D2 and D3 are the most fun I’ve had playing with friends. Fun is always the most important aspect, and D4 was making strong strides to improving that aspect when I last played over the summer. Not sure if that’s still the case in the new expansion, but I figure I’ll try it out when the xpac is on a deep discount.

  • AwkwardLookMonkeyPuppet@lemmy.world
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    4 days ago

    devs think Gen Z or whoever their audience is has no time to admire the view.

    They are right about that. Most people these days, and especially young people, have zero attention span. They must always be doing something, lest they have a moment to examine their own thoughts. Go check out a big budget movie these days and observe how often the scene cuts. Compare it with something from 20 or even 10 years ago. Attention spans have been shrinking for decades now.

    • birdcannon@lemmy.world
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      22 hours ago

      This is an interesting take because I would expect the complete opposite. I find it extremely tedious when AAA games force the player into situations where they have to climb or walk slowly so they can pan the camera to whatever fancy graphical set piece their art team made, and more time doing that then any gameplay. Why not just watch a movie at that point?

      When playing a game I want a game. It’d be incredibly frustrating if every time I solved a square in Sudoku I had to then watch an episode of a TV show. Heartening to hear AAA is swinging back the other way and wasting less time.

    • SharkAttak@kbin.melroy.org
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      4 days ago

      In this regard, I like how in Genshin Impact there are places specifically made, where you can sit and chill, enjoying the view.

  • IsThisAnAI@lemmy.world
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    4 days ago

    Anytime I see someone removeding about the writing in Diablo I know they are just looking to be mad.

    Diablos writing and story has been garbage and unimportant for 35 years. It’s a slot machine.

    Diablo hasn’t changed since D2. It’s just gotten quicker to do hundreds of runs.

    Probably a bit harsh in this post, op seems to mean it, but they clearly don’t represent the general audience.

  • Caveman@lemmy.world
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    4 days ago

    I don’t play new games a lot because I don’t want a Ubisofted ARPG game where you’re just riding an open world rail with grinding sessions in between or a generic AAA shooter with crazy system requirements. Horizon Zero dawn was pleasant play though even though it had the Ubisoft formula because.

    Elden Ring was great though and I’ve heard good things of Black Myth Wukong.

    I just want to have fun and experience some new fun game mechanics or with some fun exploration element or with a gripping story. Indie games satisfy my itch very well.

    I’ll play the next GTA since those are genuinely just a marvel of modern technology with a story and exploration elements.

    I’m now always looking for a game that’s doesn’t require 30h of filler grinding to complete. It’s crazy but Magic Archery is free on Steam and I had more fun with it than some AAA games albeit very short.