My HDMI tops out at 144hz, issue still present.
My HDMI tops out at 144hz, issue still present.
1440p at 170Hz with the DisplayPort. But I also tried going down to 60hz, but in that brief time I did that, that made the flickering issue even more apparent.
I believe it’s an Apple Silicon limitation in their lower end chips.
On iOS, I feel like doing things take a few extra taps and swipes than they would on Android.
But on the whole apps made for iOS feel higher quality. Even Google’s own apps are better on iOS. I feel like the problem is that Apple forces developers to adopt changes quickly, whereas Google lets apps use years old API versions.
Funny, FSR2 helps me a lot but FSR3’s frame generation does nothing for me.
I’m tempted by this too (or maybe the upcoming MacBook Air). I’m just worried that I’m not going to like MacOS. I’m pretty happy with Linux, like FOSS, but Apple just has the best hardware at the moment.
Nope, both on the same Wifi network. Can’t think of why it would be showing differently. Not even force refreshing the page did anything. But I just checked again and now it’s showing the right prices.
Huh
It shows up as $599 on my iPhone, but not desktop.
Lowest I’m seeing from the preorder screen is $799.
$200 base price increase, ouch.
Edit: apparently it starts at $599, but for some reason Apple is showing me $799 for the base model.
Fair enough. It certainly benefits Apple if people with full photo libraries instead move those to iCloud with costly subscriptions.
Honestly doesn’t bother me that much, especially on a desktop. I have a large external hard drive for mass storage and an USB dongle that connects to an NVME drive.
Right now I’m using a desktop with Linux on it, but I’ve been debating replacing my desktop with a Mac (maybe MacBook or Mac Mini). I’d be fine with the small storage, what was really concerning me was the 8GB starting RAM and $200 upgrade to 16GB.
Thankfully, the base model now has 16GB of RAM.
Hopefully with 16GB of RAM at the same starting price.
What OS are you running? On Windows, there’s an updater. Probably same for MacOS.
If you install the tar.gz on Linux, there’s an updater. If you have the flatpak, you update through flatpak. Distro packages get updated by the distro.
I just wish Apple embraced open standards like Vulkan. The only open graphics API they support is OpenGL, but it’s an ancient version and Apple considers it deprecated.
It’s also sad that gaming on a MacBook is better on Linux than on MacOS thanks to the Asahi Linux team.
Functions great. I just wish the UI was a bit nicer in terms of look and how things are arranged (there’s some redundancy and strange placements). Though I did read on the Discord that some of the devs wanted to rewrite the UI code in Qt’s QML, so maybe that would coincide with some UI changes.
Does anyone know what they mean by “legacy runtime environment”? Do they mean running of the host system libraries rather than Valve’s runtimes?
I’m still wondering how they are going to get the price down to reasonable levels. I’m mostly happy with my Quest 3 I got for $400. The only thing it’s missing is the eye tracking. For navigating using just your hands, it relies on you pointing at what you want to select, but natural hand shaking and jittery tracking makes selecting things difficult sometimes.
Brand new Mac Mini, just came out today. It has a full year of warranty left.