SpaceX are on track to launch 130 times this year. The industry competitors launch 6-12 times per year.
I suspect the higher incident rate is related, since you will need to manufacture, roll out, etc… much more often.
The article also talks about most the incidents being in booster recovery. Only 2 Space competitors do that,
Blue Origins sub orbital booster always returned to launch site and at best managed monthly launch. This rocket hasn’t launched in more than a year.
Rocket Lab perform ocean recovery but only launched 11 times last year and only recovered the booster twice.
So its hard to really compare
I know a couple game devs and absolutely blasted them for that take.
We have had quite a few indy devs make the point that the “Linux” bugs are generally cross platform issues and Linux users are more likely to raise a bug report and tend to raise more useful bug reports.
Which means avoiding Linux due to higher bug reports is just hiding from technical debt.