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Joined 3 years ago
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Cake day: June 30th, 2023

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  • Yeah, it’s generally up to the publishers if they want to use DRM on Steam or not.

    Still GOG lets you download offline installers. Then you can archive them however you please. It’s probably worth something for someone not keen on borrowing digital licenses. Only real thing you’re giving up is Steam achievements.

    My experience with it on Switch is great. Couldn’t tell it apart from PC honestly and it is well suited for handheld play. Guess it all comes down to availability of cartridges. One thing with the cartridge though is that when Nintendo kills off the patch servers and you decide to play again, it will most likely be whatever version is on the cartridge (still better than no game!). Normally this doesn’t bother me one bit, but this game has gotten a lot of updates adding a significant amount of content. An archived installer from a version you actually played will probably feel more worthwhile to revisit in 15 years or whatever.




  • Fun thread! Handhelds are great, wish they still made them in smaller form-factors though. They are getting chonky!

    Something about being able to pause/suspend anytime and resume without the whole dance of booting console, then game, then load game etc. just for a bite-sized gaming session. Handhelds also has fewer distractions.

    Dusting off my Switch to play games like Persona 5 Royal on it has rekindled my love for good games and made me more averse to live service games. For the longest time I have felt like playing without some externally visible progression (rank, achievements, cosmetics etc.) was “pointless”. The longer I stay away from those kinds of games the more I am enjoying excellent narrative experiences in real games again rather than running around with checklists or playing virtual slot machines.

    Stardew Valley I love on PC, but I have without a doubt racked up most of my hours in it on Switch.

    Last few playthroughs of Dark Souls 1 was great on Switch too despite lower framerate and less responsive controls.

    When it comes to Persona 5, I adored it on PS4 but I didn’t get that far before I got pulled away into other things. Now I’m almost 80 hours deep on Switch and loving it. Makes me want to play the new Persona 3 and 4 remakes but I’m holding off on getting a Switch 2 and I’m not getting anywhere close to those game key cards.





  • Playing Persona 5 Royal on the switch every time I have 15 mins or more to spare. It’s almost replaced doom-scrolling entirely for me. Excellent game I failed to get into years ago but this time I think I started while I was in the right headspace.

    If you are considering this game and are at all busy, get it on Switch if you can. You frequently go through 40-60 mins of scripted events/dialogue without a chance to save, so the ability to suspend and pick up where you left it is a life-saver. It also prevents me from getting distracted by other games whenever I open Steam. Maybe I’ll finish it this time.









  • If SKG get what they want I’ll be even better off when buying games on sale 8 years after release.

    Imagine it’s already unsupported and thus:

    • Time-limited FOMO events are disabled or left in a predictable cycle
    • Can decide to play with friends instead of forced to play with cheaters the publishers can’t seem to keep out of official servers
    • Related to previous point but toxic players usually follow the bigger player bases to have more harassment targets and you can ban them yourself if it’s private server or p2p
    • Offline play and LAN: play with your travel companions on handheld devices without internet or during outages
    • Cash shop shutdown if one existed

    Games are ironically going to get better, like a fine wine, as they age and lose support. The alternative is that publishers make them as good at release so people don’t wait until end of life too buy it.

    Downer take: I don’t know if this has been addressed by SKG but my biggest fear related to this is that publishers will push controversial updates that fundamentally change the game like EoC in RuneScape or disable core features before shutdown. That way they can say they left it on the newest patch. The game works, but nobody who enjoyed it before is going to want to play it. Even in this scenario the added regulation is a net positive though.