
I did a few calculations, I don’t remember the specifics of it sadly as it has been over two years since that point and I sadly did not document it back then (or I did, but on a partition I no longer have access to) but I remember having gotten roughly 2 1/2 years of possible runtime before an overflow. Obviously, I wanted to know if this would actually happen in the real game on real hardware.
I read the headline and figured, 60 FPS, minutes hours days, two and a half years, yeah that’s about 2^32 frames. But… this is Ultimate Doom. It was built for 70 Hz displays, and the “tic rate” is 35 Hz. 2^32 / 60x60x60x24 is two years and three months. 2^32 / 70x60x60x24 is just shy of two years.
I guess the PDA version this guy was running simply ran at 85% speed?
Christ. Over saying ‘The Idiot seems insincere.’ At least that professor in Toronto said ‘good riddance.’ Nothing short of wailing and rending of garments is sufficient, for the school shooting apologist who got shot at a school.