Data scientist, video game analyst, astronomer, and Pathfinder 2e player/GM from Halifax, Nova Scotia.

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Joined 10 months ago
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Cake day: February 28th, 2025

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  • One of my favourite parts about Pathfinder 2e is that items – magic or otherwise – are leveled. I can hand out Level 6 weapons to Level 2 characters, and they will feel absolutely legendary.

    Until about Level 5, where they start to feel really good.

    Until Level 8, where they just feel OK.

    This means, yes, I can take the effort to rebalance fights to account for the party’s toys, or I can just let them feel like fucking bosses for a few levels, and the challenges they take on catch up to them.


  • A significant part of the culture that has formed around 5e is about “having it all”. And usually by ignoring the (admittedly weak) rules that do exist, rather than exploiting actual gaps. So, you can frankenstein together a caster that has martial proficiency in armour (or even melee weapons), with the only compromise being your capstone abilities (which often are very expendable). And then you can metagame away your shitty social abilities by “roleplaying”.

    I’m not going to defend 5e – I genuinely think it’s a poorly made game, and place the blame for that entirely on the execuitives – but the reason why so many people refuse to try something else is because they like the exploits that they believe exist, even though they are totally socially constructed.