

So it looks like unfortunately the renderer I used requires some system libraries that are on Windows 10 only. I’ll update the store page to take note of that, thank you for informing me. Let me know if you need a refund or anything.


So it looks like unfortunately the renderer I used requires some system libraries that are on Windows 10 only. I’ll update the store page to take note of that, thank you for informing me. Let me know if you need a refund or anything.


The Lenin buff is indicated by a blue underglow, and doesn’t fall off immediately on leaving the statue range
Yep that’s intentional, they keep the buff for 30s after leaving Lenin range
After building the central refinery, the regular refineries seem to function as drop off points for it.
Yes refineries will send all their regolith to the central refinery which has a 2x conversion rate. Unfortunately the central refinery is probably the most opaque mechanic in the game, I think most players never had an issue with that though since you can intuit “big refinery go brrr”. I was going to add some pipes from the refineries to the central refinery to indicate this, but I had to say “no” to a lot of things and just focus on shipping.


I have been using Wine in Windows 7 compatability mode to test it since I’m on Linux, but it’s not 1:1. Were you able to get more info about what caused the failure?


Oh shoot, I don’t think anyone tested with a mac trackpad yet. I’ll look into it when I get home.


Thank you! A lot of this was due to feedback from the playtesters here. I gave myself a 3 month timeline to keep the gameplay as simple as possible and focus on getting something shipped with polish so it means a lot to hear you say that!


Yeah I’ll dm you


Ok Mac build is up. It should work on any CPU arch.


Oops, I need to update the itch.io description page. I am done with the OST for this project, but I do need music for a planned project that will take me a looooong time to get off the ground likely. Do you have a Soundcloud?


Oh ok if you’re fine with it being unsigned and on itch I can add it there then.


Yeah that was me doing a southern accent into my phone microphone lol. I guess I must have posted a pretty early build here, I forgot about that.


The Mac export in Godot is already configured since my first few playtesters were on Mac. The issue is that I think you need to jump through some hoops to get it signed on Mac so that it can run as a trusted app. IIRC there are some licensing fees you gotta pay right?
You guys worked like crazy! I’m just glad you liked my music :)


Omg plz drop the link, I love that game but have nobody to play with.
Ok touchpad scroll should work now.