Ocarina of Time. After the action and increasingly beautiful pixel art of the first four Zelda games, I found the 3D one boring and ugly.
Like those occasional illustrations in Alice in Wonderland or Narnia, game manuals provided a window into a world you couldn’t fully see (in the case of old consoles, due to low res or low poly graphics) and served as a jumping off point for so many children’s imaginations to fill in the rest of the details.
Simon’s Quest is a C- game with an A+ soundtrack